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Thrills, chills, and amazement.
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<blockquote data-quote="Celtavian" data-source="post: 6615421" data-attributes="member: 5834"><p>I don't know that you can accomplish what you want in this medium as a DM. You could spend time writing an extraordinary descriptive passage that you let the players read prior to a battle. Or perhaps spend time building an extraordinary visual model that gives a true measure of the odds they are against that might thrill, chill, or amaze players. I can't think of too many ways a DM can accomplish "shivers" the common way D&D is played. </p><p></p><p>The most compelling moments that players seem to enjoy in a game is lucky rolls like critical hit or a missed spell save at a key moment in the game that accomplishes something epic. That is almost impossible to script. You can create the encounter, but you can't script the dice rolls. The best way to make your players feel a sense of awe or "thrills, chills, and amazement" is to put them in as many harrowing situations as possible where they feel like their lives are on the line and hope the dice cooperate. You do enough of them and the dice eventually cooperate. The players have an extremely memorable experience that they often talk about for years and more importantly, they have an extremely memorable character that they might consider their favorite due to the extraordinary accomplishments of the character. That's the best advice I can give. The majority of moments I've created that players remember have come during scripted events of significant importance where the player's character accomplishes something amazing by virtue of lucky rolling.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6615421, member: 5834"] I don't know that you can accomplish what you want in this medium as a DM. You could spend time writing an extraordinary descriptive passage that you let the players read prior to a battle. Or perhaps spend time building an extraordinary visual model that gives a true measure of the odds they are against that might thrill, chill, or amaze players. I can't think of too many ways a DM can accomplish "shivers" the common way D&D is played. The most compelling moments that players seem to enjoy in a game is lucky rolls like critical hit or a missed spell save at a key moment in the game that accomplishes something epic. That is almost impossible to script. You can create the encounter, but you can't script the dice rolls. The best way to make your players feel a sense of awe or "thrills, chills, and amazement" is to put them in as many harrowing situations as possible where they feel like their lives are on the line and hope the dice cooperate. You do enough of them and the dice eventually cooperate. The players have an extremely memorable experience that they often talk about for years and more importantly, they have an extremely memorable character that they might consider their favorite due to the extraordinary accomplishments of the character. That's the best advice I can give. The majority of moments I've created that players remember have come during scripted events of significant importance where the player's character accomplishes something amazing by virtue of lucky rolling. [/QUOTE]
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