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<blockquote data-quote="Iosue" data-source="post: 6616152" data-attributes="member: 6680772"><p>Lessons learned from B/X:</p><p></p><p>Players need all necessary information, but they don't need <em>perfect</em> information. In a dungeon, for example, accurately and fully describing everything they can see within their light source. But beyond their light source is completely unknown. This creates a sense of claustrophobia, a sense of fear of what's lurking in the dark. The same principle can be applied to the wilderness.</p><p></p><p>Create a sense of normalcy, and then judiciously deviate from that. The archetype of this in B/X are undead. In general, one can avoid B/X's lethality by using negotiation and reaction checks to stave off combat. Morale can cut fights short when the enemy flees or surrenders. At last resort, enemies can be put out with Sleep or Charm.</p><p></p><p>None of that is true with undead. They can't be bargained with, they can't be bribed. They never break, they never surrender. They are immune to charm, immune to sleep. If you have a Cleric, they can be turned, but even then not always effectively. All that makes undead freaking scary.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6616152, member: 6680772"] Lessons learned from B/X: Players need all necessary information, but they don't need [i]perfect[/i] information. In a dungeon, for example, accurately and fully describing everything they can see within their light source. But beyond their light source is completely unknown. This creates a sense of claustrophobia, a sense of fear of what's lurking in the dark. The same principle can be applied to the wilderness. Create a sense of normalcy, and then judiciously deviate from that. The archetype of this in B/X are undead. In general, one can avoid B/X's lethality by using negotiation and reaction checks to stave off combat. Morale can cut fights short when the enemy flees or surrenders. At last resort, enemies can be put out with Sleep or Charm. None of that is true with undead. They can't be bargained with, they can't be bribed. They never break, they never surrender. They are immune to charm, immune to sleep. If you have a Cleric, they can be turned, but even then not always effectively. All that makes undead freaking scary. [/QUOTE]
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