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<blockquote data-quote="Nifft" data-source="post: 3472306" data-attributes="member: 6562"><p>Usually the pre-reqs for a feat (like Mobility) should also be pre-reqs for the class.</p><p></p><p></p><p></p><p></p><p>No other dance-related skills like Balance & Tumble?</p><p></p><p></p><p></p><p>This was a poor mechanic when the Dragon Disciple introduced it, and your final line makes no sense. What does "spell may be chosen" mean in this context? Either you're gaining a slot for spells which you can already cast, or you're gaining some other kind of spellcasting.</p><p></p><p>I suggest you either advance spellcasting, or you don't. The class doesn't require spellcasting, so you should feel no guilt about not advancing.</p><p></p><p></p><p></p><p></p><p>Insane is far worse than Fatigued (and it's easier to say Confused instead, since Insane is just Confused, but permanently). Consider instead "Confused for 3 rounds" or something. It's still worse than Fatigued.</p><p></p><p>Since the Waltzing benefit isn't quite as good as Rage, you should tone down the penalty.</p><p></p><p></p><p> You might want to spell out what happens (if anything) if the PC already has one of these. Same thing with Trance vs. Dance All Night. (Yeah, Elves are a pain.)</p><p></p><p> Why not just use Uncanny Dodge? That way it's easier to interpret how the levels stack (for the purpose of being flanked by high level rogues).</p><p></p><p>A Rogue 5 would be able to qualify for this class, and would normally be only a few levels away from Improved Uncanny Dodge. If you just gave "stacks with Uncanny Dodge", he'd get it a little late, but nothing too bad. Since they don't stack, he has to wait until Greater Cunning -- at which point he goes from late to better.</p><p></p><p>- - -</p><p></p><p>Otherwise, good stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Nice to see you over here instead of on the WotC boards!</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3472306, member: 6562"] Usually the pre-reqs for a feat (like Mobility) should also be pre-reqs for the class. No other dance-related skills like Balance & Tumble? This was a poor mechanic when the Dragon Disciple introduced it, and your final line makes no sense. What does "spell may be chosen" mean in this context? Either you're gaining a slot for spells which you can already cast, or you're gaining some other kind of spellcasting. I suggest you either advance spellcasting, or you don't. The class doesn't require spellcasting, so you should feel no guilt about not advancing. Insane is far worse than Fatigued (and it's easier to say Confused instead, since Insane is just Confused, but permanently). Consider instead "Confused for 3 rounds" or something. It's still worse than Fatigued. Since the Waltzing benefit isn't quite as good as Rage, you should tone down the penalty. You might want to spell out what happens (if anything) if the PC already has one of these. Same thing with Trance vs. Dance All Night. (Yeah, Elves are a pain.) Why not just use Uncanny Dodge? That way it's easier to interpret how the levels stack (for the purpose of being flanked by high level rogues). A Rogue 5 would be able to qualify for this class, and would normally be only a few levels away from Improved Uncanny Dodge. If you just gave "stacks with Uncanny Dodge", he'd get it a little late, but nothing too bad. Since they don't stack, he has to wait until Greater Cunning -- at which point he goes from late to better. - - - Otherwise, good stuff. :) Nice to see you over here instead of on the WotC boards! Cheers, -- N [/QUOTE]
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