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Throes of Fae
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<blockquote data-quote="Nifft" data-source="post: 3482121" data-attributes="member: 6562"><p>Right. And that's meaningless. Either you learn a new spell (add it to your spells known for an existing spellcasting class), or you gain a spell-like ability ("which may be chosen from the Druid spell list"), or you gain a spell-slot. If you intend to give more than one of those things, please spell it out.</p><p></p><p></p><p></p><p></p><p>Ah, I see. I must have mis-read it before. The Insanity thing is harsh! Cumulative 5% chance?! So you have a 5% chance on round 1, a 10% chance on round 2, a 15% chance on round 3... that's terrible!</p><p></p><p>You have only a 43.6% chance of <strong>remaining sane</strong> by the 5th round. And it only gets worse from there. (30.5% chance of being sane by the 6th round... etc.)</p><p></p><p></p><p></p><p></p><p>Really? Rogue gets Improved Uncanny at level 8. Bard 1 / Rogue 4 could get in, but would only have Uncanny Dodge. Bard 3 / Barbarian 2 -- same deal. And those two don't seem like weird builds just to prove a point -- I could easily see either one happening, and moreover, could easily see someone using one of those builds to qualify.</p><p></p><p>I'm just saying that the existing mechanics already cover this -- and do a good job of it -- so why make up new monster-like abilities? There's elegance in simplicity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3482121, member: 6562"] Right. And that's meaningless. Either you learn a new spell (add it to your spells known for an existing spellcasting class), or you gain a spell-like ability ("which may be chosen from the Druid spell list"), or you gain a spell-slot. If you intend to give more than one of those things, please spell it out. Ah, I see. I must have mis-read it before. The Insanity thing is harsh! Cumulative 5% chance?! So you have a 5% chance on round 1, a 10% chance on round 2, a 15% chance on round 3... that's terrible! You have only a 43.6% chance of [b]remaining sane[/b] by the 5th round. And it only gets worse from there. (30.5% chance of being sane by the 6th round... etc.) Really? Rogue gets Improved Uncanny at level 8. Bard 1 / Rogue 4 could get in, but would only have Uncanny Dodge. Bard 3 / Barbarian 2 -- same deal. And those two don't seem like weird builds just to prove a point -- I could easily see either one happening, and moreover, could easily see someone using one of those builds to qualify. I'm just saying that the existing mechanics already cover this -- and do a good job of it -- so why make up new monster-like abilities? There's elegance in simplicity. :) Cheers, -- N [/QUOTE]
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