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<blockquote data-quote="77IM" data-source="post: 4799818" data-attributes="member: 12377"><p><strong>Example</strong></p><p></p><p>Here is a throng of 9 human guards (3rd level + 8 additional guys = 11th level).</p><p></p><p></p><p><strong><span style="font-size: 15px">Guard Squadron</span> / Level 11 Soldier</strong></p><p><u>Huge natural humanoid (human, throng) / XP 600</u></p><p></p><p><strong>Initiative </strong>+9 / <strong>Senses </strong>Perception +10</p><p><strong>Squadron Attack</strong> aura 1; the guard squadron uses its <em>halberd </em>attack against any creature that starts its turn in the aura.</p><p><strong>HP </strong>111; <strong>Bloodied </strong>55; see <em>walking wounded</em></p><p><strong>AC </strong>26; <strong>Fortitude </strong>24, <strong>Reflex </strong>23, <strong>Will </strong>22</p><p><strong>Immune </strong>forced movement from melee and ranged attacks; <strong>Resist </strong>half damage from melee and ranged attacks; <strong>Vulnerable </strong>10 against close and area attacks</p><p><strong>Speed </strong>5; see <em>throng movement</em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Halberd </strong>(standard; at-will) ✦ <strong>Weapon</strong></p><p> Reach 2; +18 vs. AC; 1d12 + 7 damage, and the target is marked until the end of the guard squadron’s next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Powerful Strike </strong>(standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) ✦ <strong>Weapon</strong></p><p> Close blast 2; +18 vs. AC; 1d12 + 11 damage, and the target is knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Crossbow Volley </strong>(standard; at-will) ✦ <strong>Weapon</strong></p><p> Area burst 1 within 15; +17 vs. AC; 1d12 + 6 damage. <em>Miss:</em> Half damage.</p><p><strong>Throng Movement</strong></p><p>The guard squadron can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by the guard squadron, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the guard squadron. The guard squadron can squeeze through any space large enough to hold a Medium sized creature.</p><p><strong>Multiple Creatures</strong></p><p>The guard squadron counts as up to 9 separate creatures for the purpose of attacks that target or affect multiple separate creatures.</p><p><strong>Walking Wounded</strong></p><p>The first time the guard squadron becomes bloodied, it becomes smaller by one size category, and takes a -2 penalty to all defenses for the rest of the encounter.</p><p></p><p><strong>Alignment </strong>Any / <strong>Languages </strong>Common</p><p><strong>Skills </strong>Streetwise +11</p><p><strong>Str </strong>16 (+8) / <strong>Dex </strong>14 (+7) / <strong>Wis </strong>11 (+5)</p><p><strong>Con </strong>15 (+7) / <strong>Int </strong>10 (+5) / <strong>Cha </strong>12 (+6)</p><p><strong>Equipment </strong>chainmail x9, halberd x9, crossbow with 20 bolts x9</p></blockquote><p></p>
[QUOTE="77IM, post: 4799818, member: 12377"] [b]Example[/b] Here is a throng of 9 human guards (3rd level + 8 additional guys = 11th level). [B][SIZE="4"]Guard Squadron[/SIZE] / Level 11 Soldier[/B] [U]Huge natural humanoid (human, throng) / XP 600[/U] [B]Initiative [/B]+9 / [B]Senses [/B]Perception +10 [B]Squadron Attack[/B] aura 1; the guard squadron uses its [I]halberd [/I]attack against any creature that starts its turn in the aura. [B]HP [/B]111; [B]Bloodied [/B]55; see [I]walking wounded[/I] [B]AC [/B]26; [B]Fortitude [/B]24, [B]Reflex [/B]23, [B]Will [/B]22 [B]Immune [/B]forced movement from melee and ranged attacks; [B]Resist [/B]half damage from melee and ranged attacks; [B]Vulnerable [/B]10 against close and area attacks [B]Speed [/B]5; see [i]throng movement[/i] :bmelee: [B]Halberd [/B](standard; at-will) ✦ [B]Weapon[/B] Reach 2; +18 vs. AC; 1d12 + 7 damage, and the target is marked until the end of the guard squadron’s next turn. :close: [B]Powerful Strike [/B](standard; recharge :5: :6:) ✦ [B]Weapon[/B] Close blast 2; +18 vs. AC; 1d12 + 11 damage, and the target is knocked prone. :area: [B]Crossbow Volley [/B](standard; at-will) ✦ [B]Weapon[/B] Area burst 1 within 15; +17 vs. AC; 1d12 + 6 damage. [I]Miss:[/I] Half damage. [B]Throng Movement[/B] The guard squadron can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by the guard squadron, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the guard squadron. The guard squadron can squeeze through any space large enough to hold a Medium sized creature. [b]Multiple Creatures[/b] The guard squadron counts as up to 9 separate creatures for the purpose of attacks that target or affect multiple separate creatures. [B]Walking Wounded[/B] The first time the guard squadron becomes bloodied, it becomes smaller by one size category, and takes a -2 penalty to all defenses for the rest of the encounter. [B]Alignment [/B]Any / [B]Languages [/B]Common [B]Skills [/B]Streetwise +11 [B]Str [/B]16 (+8) / [B]Dex [/B]14 (+7) / [B]Wis [/B]11 (+5) [B]Con [/B]15 (+7) / [B]Int [/B]10 (+5) / [B]Cha [/B]12 (+6) [B]Equipment [/B]chainmail x9, halberd x9, crossbow with 20 bolts x9 [/QUOTE]
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