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<blockquote data-quote="77IM" data-source="post: 4801511" data-attributes="member: 12377"><p><strong>Playtest Report</strong></p><p></p><p>I threw some level 9 goblin troops at my 10th-level party (a throng of goblin warriors). It went pretty well. Here was the net results:</p><p></p><p><strong>1.</strong> It took the players a minute to really get the concept. "...I can't get all of them in the blast. Wait, what? It's only one creature? OK...." It doesn't help that they had just been in a fight with 25 level 1 decrepit skeleton minions.</p><p></p><p><strong>2.</strong> The ranged attack needs to have its damage increased in addition to being made an area/miss-half power. I was thinking one or the other, on the grounds that increasing damage dice and adding area/miss-half was two upgrades to the one power. But, in reality the area/miss-half serves to compensate for the lack of aura: melee range throngs are attacking twice a round, effectively, so the ranged attack needs a similar upgrade in addition to its damage.</p><p></p><p><strong>3.</strong> Damage riders (in this case, the goblin's <em>great position</em> power which does +1d6 if they move 4 or more squares) also need their damage increased.</p><p></p><p><strong>4.</strong> I'm not sure the -1 speed "to represent coordinated movement" is really necessary or interesting. It was a particular problem with the above <em>great position</em> power.</p><p></p><p><strong>5.</strong> The shrinkage-when-bloodied was a nice addition, a good visual way to represent bloodied. However, the -2 to attacks meant they were less dangerous, and I kind of think foes should be MORE dangerous when bloodied (otherwise the end of the encounter becomes a sort of mop-up exercise). So, I'm changing that to a defense penalty. Also, I totally forgot to apply the -2 speed for shrinkage, so I'm removing that too (again, it "makes sense" but is not worth the trouble in game play).</p><p></p><p><strong>6.</strong> I'm adding mlangsdorf's suggestion about multiple targets. It seemed to work fine (since most of the powers which hit multiple targets are ranged or melee and so doing half damage).</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4801511, member: 12377"] [b]Playtest Report[/b] I threw some level 9 goblin troops at my 10th-level party (a throng of goblin warriors). It went pretty well. Here was the net results: [B]1.[/B] It took the players a minute to really get the concept. "...I can't get all of them in the blast. Wait, what? It's only one creature? OK...." It doesn't help that they had just been in a fight with 25 level 1 decrepit skeleton minions. [B]2.[/B] The ranged attack needs to have its damage increased in addition to being made an area/miss-half power. I was thinking one or the other, on the grounds that increasing damage dice and adding area/miss-half was two upgrades to the one power. But, in reality the area/miss-half serves to compensate for the lack of aura: melee range throngs are attacking twice a round, effectively, so the ranged attack needs a similar upgrade in addition to its damage. [B]3.[/B] Damage riders (in this case, the goblin's [i]great position[/i] power which does +1d6 if they move 4 or more squares) also need their damage increased. [B]4.[/B] I'm not sure the -1 speed "to represent coordinated movement" is really necessary or interesting. It was a particular problem with the above [i]great position[/i] power. [B]5.[/B] The shrinkage-when-bloodied was a nice addition, a good visual way to represent bloodied. However, the -2 to attacks meant they were less dangerous, and I kind of think foes should be MORE dangerous when bloodied (otherwise the end of the encounter becomes a sort of mop-up exercise). So, I'm changing that to a defense penalty. Also, I totally forgot to apply the -2 speed for shrinkage, so I'm removing that too (again, it "makes sense" but is not worth the trouble in game play). [B]6.[/B] I'm adding mlangsdorf's suggestion about multiple targets. It seemed to work fine (since most of the powers which hit multiple targets are ranged or melee and so doing half damage). -- 77IM [/QUOTE]
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