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Throngs
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<blockquote data-quote="Starfox" data-source="post: 4806705" data-attributes="member: 2303"><p>Hehe, sorry to be snippy there. Having a mechanism for turning a basic critter into a throng is nice, only I think I would hand-craft them rather than use a template (at least as long as we don't have functioning monster generator).</p><p></p><p>Ok, to comment on your template instead of on the design behind it; I would put a lot more critters into the throng than you do. The point with a troop or throng is that you stack people in close formation, thereby giving them more punch than the typical lone hero or spread-out skirmisher formation. In the space of a huge creature (15 ft by 15 ft) you can easily put 30 people in close formation and four ranks or as many as 50 if you really pack them up. This need not change any rules statistics; its more of a fluff thing to make it more believable (and make them merit their much higher level and xp value). Right now, if you take 9 people and put them in a throng, their total xp value increases a lot. I think it still would with my method, but not as much (havn't done the actual math).</p></blockquote><p></p>
[QUOTE="Starfox, post: 4806705, member: 2303"] Hehe, sorry to be snippy there. Having a mechanism for turning a basic critter into a throng is nice, only I think I would hand-craft them rather than use a template (at least as long as we don't have functioning monster generator). Ok, to comment on your template instead of on the design behind it; I would put a lot more critters into the throng than you do. The point with a troop or throng is that you stack people in close formation, thereby giving them more punch than the typical lone hero or spread-out skirmisher formation. In the space of a huge creature (15 ft by 15 ft) you can easily put 30 people in close formation and four ranks or as many as 50 if you really pack them up. This need not change any rules statistics; its more of a fluff thing to make it more believable (and make them merit their much higher level and xp value). Right now, if you take 9 people and put them in a throng, their total xp value increases a lot. I think it still would with my method, but not as much (havn't done the actual math). [/QUOTE]
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