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<blockquote data-quote="aco175" data-source="post: 7549281" data-attributes="member: 27385"><p>I'm always in favor of simple rules. Something like Str/5 to determine the number of 5ft squares you can throw a large object like a person. I would keep the 20/60 for smaller objects. I may also double for strong build that goliaths have. So, a person with 10 strength can throw 10ft or 2 squares. A 20 strength can throw 4 squares. </p><p></p><p>A simpler route is a number of 5ft squares per your strength modifier. This way you need at least a 12 strength to throw someone 5ft. It makes my 20 strength goliath able to throw 25ft. Double to 50 ft makes it sound a bit much. It does make it simple and allows PCs to do fantastic. It would allow them to try things and make the player want to try cool things.</p></blockquote><p></p>
[QUOTE="aco175, post: 7549281, member: 27385"] I'm always in favor of simple rules. Something like Str/5 to determine the number of 5ft squares you can throw a large object like a person. I would keep the 20/60 for smaller objects. I may also double for strong build that goliaths have. So, a person with 10 strength can throw 10ft or 2 squares. A 20 strength can throw 4 squares. A simpler route is a number of 5ft squares per your strength modifier. This way you need at least a 12 strength to throw someone 5ft. It makes my 20 strength goliath able to throw 25ft. Double to 50 ft makes it sound a bit much. It does make it simple and allows PCs to do fantastic. It would allow them to try things and make the player want to try cool things. [/QUOTE]
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