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Throw and Stab, a feat for stabbers and throwers. (Feedback me)
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<blockquote data-quote="Colder" data-source="post: 6954348" data-attributes="member: 6807965"><p>My favorite part about thrown melee weapons is their versatility. Unfortunately, there are feats that strengthen thrown weapons as melee weapons, and there are feats that strengthen thrown weapons as ranged weapons, but there are no options that strengthen them in both regards, nor any that encourage switching up between ranged and melee attacks. Even most homebrew feats I've seen centered around thrown melee weapons seem to focus only on making them a better dedicated ranged option, rather than highlighting and capitalizing on their one unique trait.</p><p></p><p>I think there's a design space here that ought to be filled.</p><p></p><p>To be successful, I want my feat to meet a few goals, all while using simple language and mechanics:</p><p></p><p>1. Strengthen thrown weapons as both a ranged and melee option</p><p>2. Lessen or remove the cumbersome limits the item interaction rules have on making multiple ranged attacks with thrown melee weapons</p><p>3. Encourage switching between both melee and ranged attacks</p><p>4. Leave reasons for using dedicated melee and ranged options, even while using the feat.</p><p></p><p>So here's a rough draft.</p><p></p><p><u><strong>Throw and Stab</strong></u></p><p><u><strong></strong></u>You've mastered the use of the thrown weapon, weaving together both close and ranged attacks. You gain the following benefits:</p><p></p><ul> <li data-xf-list-type="ul">You may draw a weapon with the thrown property as part of the attack you make with that weapon, provided you have a free hand to hold the weapon, as if that weapon had the Ammunition property.</li> <li data-xf-list-type="ul">When you hit a creature with a melee weapon attack using a thrown weapon, you gain advantage on the next ranged weapon attack you make against a different creature before the end of your next turn.</li> <li data-xf-list-type="ul">When you hit a creature with a ranged weapon attack using a thrown weapon, you gain a +2 damage bonus on the next melee weapon attack you make before the end of your next turn.</li> </ul><p></p><p>I intentionally restricted the triggers to thrown weapons while keeping the benefit open to allow this feat to benefit a variety of playstyles and classes, not just those that use exclusively thrown melee weapons, much like how the other "specialty feats" contain benefits that affect choices outside of their realm.</p><p></p><p>Please tell me where I've gone wrong, and how I can go back to right again.</p></blockquote><p></p>
[QUOTE="Colder, post: 6954348, member: 6807965"] My favorite part about thrown melee weapons is their versatility. Unfortunately, there are feats that strengthen thrown weapons as melee weapons, and there are feats that strengthen thrown weapons as ranged weapons, but there are no options that strengthen them in both regards, nor any that encourage switching up between ranged and melee attacks. Even most homebrew feats I've seen centered around thrown melee weapons seem to focus only on making them a better dedicated ranged option, rather than highlighting and capitalizing on their one unique trait. I think there's a design space here that ought to be filled. To be successful, I want my feat to meet a few goals, all while using simple language and mechanics: 1. Strengthen thrown weapons as both a ranged and melee option 2. Lessen or remove the cumbersome limits the item interaction rules have on making multiple ranged attacks with thrown melee weapons 3. Encourage switching between both melee and ranged attacks 4. Leave reasons for using dedicated melee and ranged options, even while using the feat. So here's a rough draft. [U][B]Throw and Stab [/B][/U]You've mastered the use of the thrown weapon, weaving together both close and ranged attacks. You gain the following benefits: [LIST] [*]You may draw a weapon with the thrown property as part of the attack you make with that weapon, provided you have a free hand to hold the weapon, as if that weapon had the Ammunition property. [*]When you hit a creature with a melee weapon attack using a thrown weapon, you gain advantage on the next ranged weapon attack you make against a different creature before the end of your next turn. [*]When you hit a creature with a ranged weapon attack using a thrown weapon, you gain a +2 damage bonus on the next melee weapon attack you make before the end of your next turn. [/LIST] I intentionally restricted the triggers to thrown weapons while keeping the benefit open to allow this feat to benefit a variety of playstyles and classes, not just those that use exclusively thrown melee weapons, much like how the other "specialty feats" contain benefits that affect choices outside of their realm. Please tell me where I've gone wrong, and how I can go back to right again. [/QUOTE]
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Throw and Stab, a feat for stabbers and throwers. (Feedback me)
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