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Throw opponent into a fire... how?
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<blockquote data-quote="Norfleet" data-source="post: 1112577" data-attributes="member: 11581"><p>Well, first you would grapple and pin your opponent. Then, if you had sufficient strength, you would hurl him as if he was an object. I'm sure there's a page somewhere for determining distance hurled by mass and strength of hurler.</p><p></p><p>Since giants often do such things for fun (Go for distance! Go for distance!), a scoring system has been included to help you score the quality of a throw:</p><p></p><p>Score 2 points for every meter your opponent travels before striking a surface or being. Add 15 points if initial surface contact inflicts or facilitates damage independently of hurling(spikes, fire, oil acid, etc). Score 1 point for every meter your opponent bounces after impact, measured from point of initial impact. Score 5 points for every opponent struck by the hurled opponent. Add 25 points for every opponent killed in such a manner. Add 30 points if your opponent comes to rest in a location which would inflict additional damage after bouncing. Add 50 points if your hurled opponent dies.</p><p></p><p>Example: A giant hurls a halfling 20 meters through the air (+40), striking a partymember(+5), killing him(+25). The halfling lands in a pool of oil(+15, facilitation) after striking the partymember and bounces 5 meters (+5) into a bonfire (+30), and burns to death(+50) for a total of 170 points.</p><p></p><p>Optional: Points scored may be awarded as bonus experience to the hurler.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1112577, member: 11581"] Well, first you would grapple and pin your opponent. Then, if you had sufficient strength, you would hurl him as if he was an object. I'm sure there's a page somewhere for determining distance hurled by mass and strength of hurler. Since giants often do such things for fun (Go for distance! Go for distance!), a scoring system has been included to help you score the quality of a throw: Score 2 points for every meter your opponent travels before striking a surface or being. Add 15 points if initial surface contact inflicts or facilitates damage independently of hurling(spikes, fire, oil acid, etc). Score 1 point for every meter your opponent bounces after impact, measured from point of initial impact. Score 5 points for every opponent struck by the hurled opponent. Add 25 points for every opponent killed in such a manner. Add 30 points if your opponent comes to rest in a location which would inflict additional damage after bouncing. Add 50 points if your hurled opponent dies. Example: A giant hurls a halfling 20 meters through the air (+40), striking a partymember(+5), killing him(+25). The halfling lands in a pool of oil(+15, facilitation) after striking the partymember and bounces 5 meters (+5) into a bonfire (+30), and burns to death(+50) for a total of 170 points. Optional: Points scored may be awarded as bonus experience to the hurler. [/QUOTE]
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Throw opponent into a fire... how?
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