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<blockquote data-quote="Thondor" data-source="post: 2266719" data-attributes="member: 31955"><p>I personally have never really bothered figuring out how to give out the 'proper' amount of XP. (First of all when I look at it it seems rather confusing) I tend to hand out a fairly standard amount per session, and if something particularily impressive happens then things will be rewarded accordingly. I always try to reward PC's different amounts based on how well their character did. And do this to encourage roleplaying, teamwork and good thinking. However I will never allow characters to level up at different times simply by insuring that when I hand it out everyone will level. ( So the wizard is 300 xp away and the Fighter is only 100 Xp? Doesn't matter much if the wizard gets 475Xp and the Fighter gets 350Xp the next time Xp is given out.)</p><p>And yeah item creation can be annoying, dropping behind Xp and all and the threat certainly needs to be there but I've always felt that As long as the creator's arn't seriously abusing their ability, then no one feels bad when everyone levels the same time.</p><p>Besides which : you just read your first scroll in combat gain 50Xp.</p><p>And oh: for that beautiful trip gain 50Xp.</p></blockquote><p></p>
[QUOTE="Thondor, post: 2266719, member: 31955"] I personally have never really bothered figuring out how to give out the 'proper' amount of XP. (First of all when I look at it it seems rather confusing) I tend to hand out a fairly standard amount per session, and if something particularily impressive happens then things will be rewarded accordingly. I always try to reward PC's different amounts based on how well their character did. And do this to encourage roleplaying, teamwork and good thinking. However I will never allow characters to level up at different times simply by insuring that when I hand it out everyone will level. ( So the wizard is 300 xp away and the Fighter is only 100 Xp? Doesn't matter much if the wizard gets 475Xp and the Fighter gets 350Xp the next time Xp is given out.) And yeah item creation can be annoying, dropping behind Xp and all and the threat certainly needs to be there but I've always felt that As long as the creator's arn't seriously abusing their ability, then no one feels bad when everyone levels the same time. Besides which : you just read your first scroll in combat gain 50Xp. And oh: for that beautiful trip gain 50Xp. [/QUOTE]
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