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Throwing a character across a room?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5111206" data-attributes="member: 35909"><p>*Shrug* PF has those handy simplified combat maneuver calculations, why not use those? I'd call it functionally similar to a bull rush. The rules for bull rush are the same in PF aside from how you calculate the rolls right? So, make a check versus "x." You move your ally 5 ft + 5 ft per 5 points you exceed x. If you want to make it a little more difficult and represent the fact you're tossing someone, maybe the ally takes falling damage as if he fell 10 ft upon landing. If your check result is 5/10 (you pick, I'd go with 5) or more points higher than what you needed to make the desired distance, no damage is taken. Or you could let the ally tumble to avoid damage.</p><p></p><p>Figuring out "x," the ally's bull rush check, is trickier. Strictest interpretation is he can take 1 and all other modifiers add to get the combat defense. If instead you wanted to make it a DC with different mechanics...you could start with a base DC of 10, then give size bonuses or penalties. Probably the best method would be something that factored in the weight of what you were tossing. Hmm...take the ally's weight (including gear) or a rough estimate thereof, and do a DC of 10 +2 per 10 lbs? Then an ally with gear weighing about 80 pounds would be DC 26. A 26 would toss him 5 ft, a 46 would toss him up to 25 ft, and if you reduce the distance by 5 ft, he can land unharmed. Is that too difficult to reasonably do in pathfinder? Could lower the DC, but...how far CAN something weighing as much as a small person really be thrown realistically?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5111206, member: 35909"] *Shrug* PF has those handy simplified combat maneuver calculations, why not use those? I'd call it functionally similar to a bull rush. The rules for bull rush are the same in PF aside from how you calculate the rolls right? So, make a check versus "x." You move your ally 5 ft + 5 ft per 5 points you exceed x. If you want to make it a little more difficult and represent the fact you're tossing someone, maybe the ally takes falling damage as if he fell 10 ft upon landing. If your check result is 5/10 (you pick, I'd go with 5) or more points higher than what you needed to make the desired distance, no damage is taken. Or you could let the ally tumble to avoid damage. Figuring out "x," the ally's bull rush check, is trickier. Strictest interpretation is he can take 1 and all other modifiers add to get the combat defense. If instead you wanted to make it a DC with different mechanics...you could start with a base DC of 10, then give size bonuses or penalties. Probably the best method would be something that factored in the weight of what you were tossing. Hmm...take the ally's weight (including gear) or a rough estimate thereof, and do a DC of 10 +2 per 10 lbs? Then an ally with gear weighing about 80 pounds would be DC 26. A 26 would toss him 5 ft, a 46 would toss him up to 25 ft, and if you reduce the distance by 5 ft, he can land unharmed. Is that too difficult to reasonably do in pathfinder? Could lower the DC, but...how far CAN something weighing as much as a small person really be thrown realistically? [/QUOTE]
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