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Throwing a tiny ally... how could this work?
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<blockquote data-quote="Starfox" data-source="post: 6203627" data-attributes="member: 2303"><p>Why ready or delay? Just have the big guy throw you on his turn, then you take a full round action on your turn. No debate there.</p><p></p><p>Surviving the throw would be much like surviving an equivalent-distance fall, so invest heavily in Acrobatics. Would Feather Fall mitigate it? I doubt it, but talk to your DM - my thought is that it would either not work for vertical velocity or (less likely) make the throw impossible, but your DM might judge differently.</p><p></p><p>How far can you be thrown? Half fill a plastic bag with a liter of water and see how well that throws (hint: not very well). Again, acrobatics ought to help here.</p><p></p><p>See Telekinetic Charge for how the wizard (and others) can do this to their full-size friends.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6203627, member: 2303"] Why ready or delay? Just have the big guy throw you on his turn, then you take a full round action on your turn. No debate there. Surviving the throw would be much like surviving an equivalent-distance fall, so invest heavily in Acrobatics. Would Feather Fall mitigate it? I doubt it, but talk to your DM - my thought is that it would either not work for vertical velocity or (less likely) make the throw impossible, but your DM might judge differently. How far can you be thrown? Half fill a plastic bag with a liter of water and see how well that throws (hint: not very well). Again, acrobatics ought to help here. See Telekinetic Charge for how the wizard (and others) can do this to their full-size friends. [/QUOTE]
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Throwing a tiny ally... how could this work?
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