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<blockquote data-quote="Dalamar" data-source="post: 2287720" data-attributes="member: 358"><p>Means you already can't throw people bigger than you.</p><p></p><p>As to the size figuring to the distance you can throw a character, I thought that since being bigger already gives you an advantage in the grapple check, a character who is Small will be flung about 10ft (which might change to equal the character's reach, not sure about that yet) farther than one who is Medium and has the same stats.</p><p></p><p>And when it comes to the monk throwing mooks left and right, notice that she has to already be grappling with her target. So either she is limited to 2/3 throws on alternating rounds, or her enemies initiate grapples with her (or has some way to increase her number of attacks that I'm not recalling right now). And lets face it, if the monk can throw an opponent with her lowest iterative, then it isn't going to matter much if she throws two or three of them instead of one. Not to mention that making it a standard action means that it is impossible to grab and throw a character in the same round.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 2287720, member: 358"] Means you already can't throw people bigger than you. As to the size figuring to the distance you can throw a character, I thought that since being bigger already gives you an advantage in the grapple check, a character who is Small will be flung about 10ft (which might change to equal the character's reach, not sure about that yet) farther than one who is Medium and has the same stats. And when it comes to the monk throwing mooks left and right, notice that she has to already be grappling with her target. So either she is limited to 2/3 throws on alternating rounds, or her enemies initiate grapples with her (or has some way to increase her number of attacks that I'm not recalling right now). And lets face it, if the monk can throw an opponent with her lowest iterative, then it isn't going to matter much if she throws two or three of them instead of one. Not to mention that making it a standard action means that it is impossible to grab and throw a character in the same round. [/QUOTE]
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