Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Throwing characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dalamar" data-source="post: 2777004" data-attributes="member: 358"><p>It didn't even cross my mind to put an explicit limit on the living weapon maneuver when, according to the rules (PHB glossary, IIRC), a two-handed weapon is an object of the character's size. Following that logic, a creature or object larger than the character would be too big to wield as a weapon (and a cat is a light weapon for a human, and rats are too small to be used as weapons).</p><p></p><p>But I just took a deeper look at that, and I realised that it is pretty darn penalized for a medium creature. To throw somebody 10ft (the max distance) from you, you take a -10 penalty (-4 improvised, -2 inapproriately sized, -4 two range increments) to your attack and can use, at most, your second-highest attack (since the duration of a Pin is 1 round, which means it ends just before your turn on the next round). You also need a good Str (to be able to actually win the grapple checks) and a good Dex (to be able to hit something with all those penalties).</p><p>It starts to seem like a really undesirable action. And yes, I realise that the version I had had all these flaws too. It just seems like you'd never use this unless you were fighting something way below your level in CR (especially true for monks with their lowered attack bonus), in which case you'd probably still be better off just taking a normal full attack instead of using at least three attacks (initiate grapple, pin, throw) to throw somebody.</p><p></p><p>How can we make Throw an equally desirable option as Sunder, Trip, Bullrush and Disarm are? Are we approaching this all wrong, shouldn't throwing be based on Bull Rush (moving somebody), its closest equivalent?</p><p></p><p>How about:</p><p></p><p><strong>Throw</strong></p><p><strong>Prereq:</strong> Str 13, Power Attack, Improved Bull Rush</p><p><strong>Benefit:</strong> When performing a Bull Rush, you don't have to move with your target to move them more than 5ft.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 2777004, member: 358"] It didn't even cross my mind to put an explicit limit on the living weapon maneuver when, according to the rules (PHB glossary, IIRC), a two-handed weapon is an object of the character's size. Following that logic, a creature or object larger than the character would be too big to wield as a weapon (and a cat is a light weapon for a human, and rats are too small to be used as weapons). But I just took a deeper look at that, and I realised that it is pretty darn penalized for a medium creature. To throw somebody 10ft (the max distance) from you, you take a -10 penalty (-4 improvised, -2 inapproriately sized, -4 two range increments) to your attack and can use, at most, your second-highest attack (since the duration of a Pin is 1 round, which means it ends just before your turn on the next round). You also need a good Str (to be able to actually win the grapple checks) and a good Dex (to be able to hit something with all those penalties). It starts to seem like a really undesirable action. And yes, I realise that the version I had had all these flaws too. It just seems like you'd never use this unless you were fighting something way below your level in CR (especially true for monks with their lowered attack bonus), in which case you'd probably still be better off just taking a normal full attack instead of using at least three attacks (initiate grapple, pin, throw) to throw somebody. How can we make Throw an equally desirable option as Sunder, Trip, Bullrush and Disarm are? Are we approaching this all wrong, shouldn't throwing be based on Bull Rush (moving somebody), its closest equivalent? How about: [b]Throw[/b] [b]Prereq:[/b] Str 13, Power Attack, Improved Bull Rush [b]Benefit:[/b] When performing a Bull Rush, you don't have to move with your target to move them more than 5ft. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Throwing characters
Top