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<blockquote data-quote="jmucchiello" data-source="post: 324757" data-attributes="member: 813"><p>I'm embarassed to say that I didn't think of this. Oh well. And I thought I was clever noticing that none of the other fey advanced by class.</p><p></p><p>I also didn't want the book to become a fey book since there were a bunch of fey books coming out or out while I working on it. I was worried that if I focused on them more than I did people would complain it was too dominant in a book about Enchantment. As it is, 9 pages of the book are fey monsters or the fey disciple class.</p><p></p><p>Actually the Book of Challenges really turned me on to advancing by Hit Die. After I read that my home campaign became littered with advanced critters. For me it makes combats last a couple rounds longer making them only slightly more deadly and a lot more memorable.</p><p>Thanks.</p><p></p><p>I have a directory full of half complete rules supplements. (In Eric's Take a Bow thread on the general board I mentioned an 18 year timespan between submitting an article to Dragon and self-publishing.) But seriously, yes, I do plan to do more rules supplements. They may or may not push the adventure back in the schedule depending on my inspiration and the playtest schedule for the module.</p><p></p><p>I have half of a superhero game written but the ship has sailed on that one. And, yes, it is class based.</p><p></p><p>I have a class toolkit idea that would be a set of class templates (like monster or feat templates) that would make it easy to convert a PrC with a limited set of spells into an existing class advancing PrC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It also has a different take on ECLs.</p><p></p><p>Then there's the file full of Feats. Everyone must have one of them. That could turn into a training book if it weren't for the dozen other books just like it.</p><p></p><p>I'll probably do another odd-ball magic school eventually: Abjuration or Illusion or maybe Divination.</p><p></p><p>My partner (he really exists) is working on his secret project at the moment. That will be far less crunchy than my book.</p><p></p><p>I also have a secret project. Kind of an organization book combined with a grab bag of topics. I don't know how to describe it. It's different.</p><p></p><p>Anything interesting in that list?</p><p></p><p>Joe Mucchiello</p><p>Throwing Dice Games</p><p></p><p>BTW, none of these notes constitutes an announcement of a new product.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 324757, member: 813"] I'm embarassed to say that I didn't think of this. Oh well. And I thought I was clever noticing that none of the other fey advanced by class. I also didn't want the book to become a fey book since there were a bunch of fey books coming out or out while I working on it. I was worried that if I focused on them more than I did people would complain it was too dominant in a book about Enchantment. As it is, 9 pages of the book are fey monsters or the fey disciple class. Actually the Book of Challenges really turned me on to advancing by Hit Die. After I read that my home campaign became littered with advanced critters. For me it makes combats last a couple rounds longer making them only slightly more deadly and a lot more memorable. Thanks. I have a directory full of half complete rules supplements. (In Eric's Take a Bow thread on the general board I mentioned an 18 year timespan between submitting an article to Dragon and self-publishing.) But seriously, yes, I do plan to do more rules supplements. They may or may not push the adventure back in the schedule depending on my inspiration and the playtest schedule for the module. I have half of a superhero game written but the ship has sailed on that one. And, yes, it is class based. I have a class toolkit idea that would be a set of class templates (like monster or feat templates) that would make it easy to convert a PrC with a limited set of spells into an existing class advancing PrC. :) It also has a different take on ECLs. Then there's the file full of Feats. Everyone must have one of them. That could turn into a training book if it weren't for the dozen other books just like it. I'll probably do another odd-ball magic school eventually: Abjuration or Illusion or maybe Divination. My partner (he really exists) is working on his secret project at the moment. That will be far less crunchy than my book. I also have a secret project. Kind of an organization book combined with a grab bag of topics. I don't know how to describe it. It's different. Anything interesting in that list? Joe Mucchiello Throwing Dice Games BTW, none of these notes constitutes an announcement of a new product. [/QUOTE]
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