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*Pathfinder & Starfinder
Throwing down the Tyranny of the Spellcaster.
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<blockquote data-quote="Dirge" data-source="post: 5862616" data-attributes="member: 27345"><p>I think all it would take to balance magic is making casting easily interruptible in combat (i.e., the Wizard takes damage and the spell fails) and making the more powerful spells take a full round (or multiple rounds) to cast (with no easy concentration check to negate this disadvantage).</p><p></p><p>Also, I am all for forcing specialization if you want the more powerful spells (maybe allow a specialist Wizard access to his chosen school of spells one level earlier than a generalist, or having the top tier spells of each school only available to the specialist, etc.).</p><p></p><p>I also would be fine if Wizards got out of the damage-dealing business altogether and concentrated more on the weird and wonderful effects (invisibility, teleportation, flight, transmuting things into other things, etc.). Make the Fighter the king of combat and damage and maybe he won't resent the Wizard so easily for the various magical effects that may be tossed about occasionally.</p><p></p><p>Most of all, I just want Wizards (and other magic users) to not get relegated to mere ranged, area-affect Fighters (i.e., blaster mages)...Of course, if someone wants to play a blaster mage then that can be an option (but it shouldn't be the default only mage available)...</p></blockquote><p></p>
[QUOTE="Dirge, post: 5862616, member: 27345"] I think all it would take to balance magic is making casting easily interruptible in combat (i.e., the Wizard takes damage and the spell fails) and making the more powerful spells take a full round (or multiple rounds) to cast (with no easy concentration check to negate this disadvantage). Also, I am all for forcing specialization if you want the more powerful spells (maybe allow a specialist Wizard access to his chosen school of spells one level earlier than a generalist, or having the top tier spells of each school only available to the specialist, etc.). I also would be fine if Wizards got out of the damage-dealing business altogether and concentrated more on the weird and wonderful effects (invisibility, teleportation, flight, transmuting things into other things, etc.). Make the Fighter the king of combat and damage and maybe he won't resent the Wizard so easily for the various magical effects that may be tossed about occasionally. Most of all, I just want Wizards (and other magic users) to not get relegated to mere ranged, area-affect Fighters (i.e., blaster mages)...Of course, if someone wants to play a blaster mage then that can be an option (but it shouldn't be the default only mage available)... [/QUOTE]
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Throwing down the Tyranny of the Spellcaster.
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