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*Pathfinder & Starfinder
Throwing down the Tyranny of the Spellcaster.
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<blockquote data-quote="Ahnehnois" data-source="post: 5862634" data-attributes="member: 17106"><p>First off, the premise I don't agree with. A truly great wizard should have unmatched power. If he doesn't, magic isn't very magical. Magic is not a career choice, it is a mystical energy that produces effects beyond what mortals are capable of.</p><p></p><p>And yet I didn't vote for the non-nerfing option.</p><p></p><p>I do not think that 3.X wizards/full casters are particularly well-balanced. Their lives are just way too easy. They have an enormous repotoire of spells that never fail. I would be quite happy if magic had real costs, was not always successful, and I like the casting time idea as a specific cost.</p><p></p><p>There are also a number of larger system-based issues. For example, if a fighter could disable a moderate-level wizard with one blow, that would be a great equalizer.</p><p></p><p>However, I do not think the choice or power of magical abilities should be limited. D&D wizards are defined by their versatility and are reflections of the choices they make. Necromancers and Conjurers and Evokers are cool, but there should be a full set of options both for characters as a whole and for an individual character. Also, Wish is a sine qua non, which pretty much says all I need to say about power.</p><p></p><p>Wizards should still be able to do anything. It just shouldn't be so easy.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5862634, member: 17106"] First off, the premise I don't agree with. A truly great wizard should have unmatched power. If he doesn't, magic isn't very magical. Magic is not a career choice, it is a mystical energy that produces effects beyond what mortals are capable of. And yet I didn't vote for the non-nerfing option. I do not think that 3.X wizards/full casters are particularly well-balanced. Their lives are just way too easy. They have an enormous repotoire of spells that never fail. I would be quite happy if magic had real costs, was not always successful, and I like the casting time idea as a specific cost. There are also a number of larger system-based issues. For example, if a fighter could disable a moderate-level wizard with one blow, that would be a great equalizer. However, I do not think the choice or power of magical abilities should be limited. D&D wizards are defined by their versatility and are reflections of the choices they make. Necromancers and Conjurers and Evokers are cool, but there should be a full set of options both for characters as a whole and for an individual character. Also, Wish is a sine qua non, which pretty much says all I need to say about power. Wizards should still be able to do anything. It just shouldn't be so easy. [/QUOTE]
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