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Throwing down the Tyranny of the Spellcaster.
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<blockquote data-quote="jshaft37" data-source="post: 5863579" data-attributes="member: 6671287"><p>Maybe magic users, divine characters, druids, etc should be on a different XP system/scale than martial characters? (I will use the wizard from this point on, but a similar point can be made with the cleric, druid, artificer, etc)</p><p></p><p>As noted, Wizards become more powerful via study, so when they are undertaking these adventures, they are actually taking time away from their studies.</p><p></p><p>While a fighter would likely improve his skill with each victory in battle. They should learn faster than wizards, but have diminishing returns as their level increases.</p><p></p><p>If the wizard remains "quadratic", it should take years and years to increase just a few levels, longer than most campaign arcs.</p><p></p><p>So if I'm playing a campaign with "green characters (level 1)" that lasts 2 years of game time, the fighter would be level 10 at the end, but the wizard may be only level 2.</p><p></p><p>I say this realizing that totally sucks for the wizard character. That is why I'd probably just prefer balance across all classes, as it makes the game fun to play for everyone.</p></blockquote><p></p>
[QUOTE="jshaft37, post: 5863579, member: 6671287"] Maybe magic users, divine characters, druids, etc should be on a different XP system/scale than martial characters? (I will use the wizard from this point on, but a similar point can be made with the cleric, druid, artificer, etc) As noted, Wizards become more powerful via study, so when they are undertaking these adventures, they are actually taking time away from their studies. While a fighter would likely improve his skill with each victory in battle. They should learn faster than wizards, but have diminishing returns as their level increases. If the wizard remains "quadratic", it should take years and years to increase just a few levels, longer than most campaign arcs. So if I'm playing a campaign with "green characters (level 1)" that lasts 2 years of game time, the fighter would be level 10 at the end, but the wizard may be only level 2. I say this realizing that totally sucks for the wizard character. That is why I'd probably just prefer balance across all classes, as it makes the game fun to play for everyone. [/QUOTE]
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Throwing down the Tyranny of the Spellcaster.
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