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Throwing down the Tyranny of the Spellcaster.
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<blockquote data-quote="Crazy Jerome" data-source="post: 5864707" data-attributes="member: 54877"><p>My experience in 3E was that fighters could almost hold their own into the early teen levels, and sometimes excel ... if the fights were highly static. That difference between full attack versus a move and single attack can be huge. The only problem with that, is that I've never liked static fights. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>We compensated for awhile in the 7th to 11th level range by making sure that all of the fighters got a lot of mobility items. For example, my wife's fighter N/rogue 3 character in one campaign got to be almost useless for awhile around level 10, until the party conveniently found some <em>wings of flying</em> with her name on it. That whipped things back into shape for two or three levels. Another straight fighter with the leadership feat used on a fast, magical mount, using a lance, was actually overpowered, because the default 3E lance charge rules can be broken, depending upon how you interpret the various charge and rideby mechanics. (Note the 3.5 nerf of the lance charges.)</p><p> </p><p>And we rarely had single-class casters played wide open. I seriously considered (before Arcana Unearthed came out), running a 3E game where no more than half the levels could be spent on a straight casters. That even makes the 3E bard an excellent option, not being a full caster. I think the martial options would be quite attractive in such a game--though fighter specifically is still not bringing much unless you want to do "stupid feat tricks" with the "build." Now, that's about the <strong>only</strong> way I'd run an otherwise straight 3E game past 10th level or so. If the way to make a straight fighter palatable by 3E RAW is to nerf straight casters enough to make a 50/50 fighter/wizard option a good choice, then that doesn't say much good about the fighter by itself, does it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5864707, member: 54877"] My experience in 3E was that fighters could almost hold their own into the early teen levels, and sometimes excel ... if the fights were highly static. That difference between full attack versus a move and single attack can be huge. The only problem with that, is that I've never liked static fights. ;) We compensated for awhile in the 7th to 11th level range by making sure that all of the fighters got a lot of mobility items. For example, my wife's fighter N/rogue 3 character in one campaign got to be almost useless for awhile around level 10, until the party conveniently found some [I]wings of flying[/I] with her name on it. That whipped things back into shape for two or three levels. Another straight fighter with the leadership feat used on a fast, magical mount, using a lance, was actually overpowered, because the default 3E lance charge rules can be broken, depending upon how you interpret the various charge and rideby mechanics. (Note the 3.5 nerf of the lance charges.) And we rarely had single-class casters played wide open. I seriously considered (before Arcana Unearthed came out), running a 3E game where no more than half the levels could be spent on a straight casters. That even makes the 3E bard an excellent option, not being a full caster. I think the martial options would be quite attractive in such a game--though fighter specifically is still not bringing much unless you want to do "stupid feat tricks" with the "build." Now, that's about the [B]only[/B] way I'd run an otherwise straight 3E game past 10th level or so. If the way to make a straight fighter palatable by 3E RAW is to nerf straight casters enough to make a 50/50 fighter/wizard option a good choice, then that doesn't say much good about the fighter by itself, does it? :D [/QUOTE]
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