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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MoutonRustique" data-source="post: 6704262" data-attributes="member: 22362"><p>Hello!</p><p></p><p>This will be my repository for all the random ideas I get. Criticisms are welcome. Since this may end up being full of really dumb ideas (I get those a lot), feel free to share your own.</p><p></p><p>The goal is a slow re-work of 4e, but the base hypothesis is that the ideas should be applied to the game w/ minimal fuss (however, some may drastically change various aspects... which is something that you should feel free to point out if you think it pertinent.)</p><p></p><p>Final note : my native language is French, I think in both English and French (depending on subject) and RPGs tend to percolate more in the English section, but it's likely that some mix may seep through as I probably won't edit/correct/review most of what I'm throwing in the thread (that being kind of the point of this exercise...), FYI.</p><p></p><p>To get started : <strong>DEATH TO ABILITY SCORES (sort of...)</strong></p><p>[sblock]Aucun "ability scores" - remplacés par "ability values"</p><p>3 niveaux de "ability value" : high, very high, et low. (+2/+5/-2)</p><p>Starting abilities : 3 high *ou* 1 very high et 1 low (variations to taste)</p><p>Attacks bonus = niveau</p><p>Defense bonus = 10 + niveau</p><p></p><p><em>Effets des abilités:</em></p><p>HIGH - bonus to checks, 1/enc adv on check</p><p>VERY HIGH - bonus to checks, adv on all checks, 1/enc reroll check</p><p>LOW - penalty to checks, 1/day DM force reroll</p><p></p><p><em>Effets spécifiques:</em> (order: Power, Agility, Resistance) (note: cumulative)</p><p>PHYSICAL STATS</p><p>Force (HIGH) +to dmg weapon, +to shield DR, +to grab DC</p><p>Force (VERY HIGH) 1/enc reroll weapon dmg</p><p>Force (LOW) -to dmg weapon</p><p></p><p>Agility (HIGH) 1/enc force attack reroll</p><p>Agility (VERY HIGH)</p><p>Agility (LOW) </p><p></p><p>Fortitude (HIGH) 1/enc ignore one condition for 1 round</p><p>Fortitude (VERY HIGH)</p><p>Fortitude (LOW)</p><p></p><p>MENTAL STATS</p><p>Charisma (HIGH)</p><p>Charisma (VERY HIGH)</p><p>Charisma (LOW)</p><p></p><p>Intellect (HIGH)</p><p>Intellect (VERY HIGH)</p><p>Intellect (LOW)</p><p></p><p>Will (HIGH)</p><p>Will (VERY HIGH)</p><p>Will (LOW)[/sblock]</p><p></p><p><strong>B - EVERYBODY'S A PSION! or ENCOUNTER POINTS</strong></p><p>[SBLOCK]The idea is a simple one : </p><ul> <li data-xf-list-type="ul">Characters gain a number of "encounter points" (EPs).</li> <li data-xf-list-type="ul">These "EPs" can be spent to use an encounter power.</li> <li data-xf-list-type="ul">To encourage variation : once you have used an encounter power, it costs 2 EPs to use.<br /> </li> <li data-xf-list-type="ul">Variant : same goes for daily powers</li> </ul><p><strong>Goal:</strong> allow more freedom in encounter power usage.</p><p><strong>Why:</strong> sounds like a good idea.</p><p><strong>Why not:</strong> encounter powers are built on the assumption they will only get to be used once. Otherwise, you spam your best one.</p><p><strong>So why do it then?</strong> No real answer to this... just seems like it could be cool.</p><p></p><p><strong>Side goal: </strong> in the 4.5e I'm imagining in my head, some "Essentials" concepts are applied to more classes. This sort of option would work well with my hope of having "role-granting" templates for the different base classes (i.e. controller wizard, striker wizard, leader wizard - defender priest, striker priest, etc.)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6704262, member: 22362"] Hello! This will be my repository for all the random ideas I get. Criticisms are welcome. Since this may end up being full of really dumb ideas (I get those a lot), feel free to share your own. The goal is a slow re-work of 4e, but the base hypothesis is that the ideas should be applied to the game w/ minimal fuss (however, some may drastically change various aspects... which is something that you should feel free to point out if you think it pertinent.) Final note : my native language is French, I think in both English and French (depending on subject) and RPGs tend to percolate more in the English section, but it's likely that some mix may seep through as I probably won't edit/correct/review most of what I'm throwing in the thread (that being kind of the point of this exercise...), FYI. To get started : [B]DEATH TO ABILITY SCORES (sort of...)[/B] [sblock]Aucun "ability scores" - remplacés par "ability values" 3 niveaux de "ability value" : high, very high, et low. (+2/+5/-2) Starting abilities : 3 high *ou* 1 very high et 1 low (variations to taste) Attacks bonus = niveau Defense bonus = 10 + niveau [I]Effets des abilités:[/I] HIGH - bonus to checks, 1/enc adv on check VERY HIGH - bonus to checks, adv on all checks, 1/enc reroll check LOW - penalty to checks, 1/day DM force reroll [I]Effets spécifiques:[/I] (order: Power, Agility, Resistance) (note: cumulative) PHYSICAL STATS Force (HIGH) +to dmg weapon, +to shield DR, +to grab DC Force (VERY HIGH) 1/enc reroll weapon dmg Force (LOW) -to dmg weapon Agility (HIGH) 1/enc force attack reroll Agility (VERY HIGH) Agility (LOW) Fortitude (HIGH) 1/enc ignore one condition for 1 round Fortitude (VERY HIGH) Fortitude (LOW) MENTAL STATS Charisma (HIGH) Charisma (VERY HIGH) Charisma (LOW) Intellect (HIGH) Intellect (VERY HIGH) Intellect (LOW) Will (HIGH) Will (VERY HIGH) Will (LOW)[/sblock] [b]B - EVERYBODY'S A PSION! or ENCOUNTER POINTS[/B] [SBLOCK]The idea is a simple one : [LIST] [*]Characters gain a number of "encounter points" (EPs). [*]These "EPs" can be spent to use an encounter power. [*]To encourage variation : once you have used an encounter power, it costs 2 EPs to use. [*]Variant : same goes for daily powers [/LIST] [B]Goal:[/B] allow more freedom in encounter power usage. [B]Why:[/B] sounds like a good idea. [b]Why not:[/b] encounter powers are built on the assumption they will only get to be used once. Otherwise, you spam your best one. [b]So why do it then?[/b] No real answer to this... just seems like it could be cool. [b]Side goal: [/b] in the 4.5e I'm imagining in my head, some "Essentials" concepts are applied to more classes. This sort of option would work well with my hope of having "role-granting" templates for the different base classes (i.e. controller wizard, striker wizard, leader wizard - defender priest, striker priest, etc.) [/sblock] [/QUOTE]
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