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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MoutonRustique" data-source="post: 6799199" data-attributes="member: 22362"><p>I feel like what you're describing are the poor adventures - of which, I will hastily add, there are quite many (sadly).</p><p></p><p>But on the whole, it's only kind of the "flip-side" of the presentation of 4e adventures : instead of massive amounts of "useless crunch", these adventures have massive amounts of "useless ~fluff~"(actually, that's probably best re-purposed as descriptions to be used during the exploration SC.) And the rooms with the "exploration challenge" (oozes that drop from the ceiling and such) can become decision points in the SC (or consequences of the rolls/decisions.)</p><p></p><p>The series of chambers will usually be agglomerated into larger encounters (which, IME they <em>already were</em> : they almost always have one or two dudes supposed to go get the dudes from the other room, or "the noise will bring", or something - that's one encounter hidden behind a sort of "no, no, it's two(+) encounters! .... that will probably happen within one or two rounds of each other..." *looks away*)</p><p></p><p>I think we'll concur on this : many adventures are actually a list of places and foes with little real story or purpose to them*. In that sense, they're not really <em>adventures</em> in the sense of being "<em>scenarios</em>" or something along those lines. They're just kind of "places".</p><p></p><p><span style="font-size: 9px">*Real story or purpose as presented - of course, it is always possible that interaction with players will end up <em>creating</em> an awesome story and find powerful purpose; but that's true of everything, and thus not attributable to the adventure in any honest sense.</span></p><p></p><p><strong>Side note:</strong> Have you had a chance to read the Zeitgeist adventures? On the whole, those are very much <em>adventures</em> there's purpose to what happens, the things, and the places.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6799199, member: 22362"] I feel like what you're describing are the poor adventures - of which, I will hastily add, there are quite many (sadly). But on the whole, it's only kind of the "flip-side" of the presentation of 4e adventures : instead of massive amounts of "useless crunch", these adventures have massive amounts of "useless ~fluff~"(actually, that's probably best re-purposed as descriptions to be used during the exploration SC.) And the rooms with the "exploration challenge" (oozes that drop from the ceiling and such) can become decision points in the SC (or consequences of the rolls/decisions.) The series of chambers will usually be agglomerated into larger encounters (which, IME they [i]already were[/I] : they almost always have one or two dudes supposed to go get the dudes from the other room, or "the noise will bring", or something - that's one encounter hidden behind a sort of "no, no, it's two(+) encounters! .... that will probably happen within one or two rounds of each other..." *looks away*) I think we'll concur on this : many adventures are actually a list of places and foes with little real story or purpose to them*. In that sense, they're not really [I]adventures[/I] in the sense of being "[I]scenarios[/I]" or something along those lines. They're just kind of "places". [size=1]*Real story or purpose as presented - of course, it is always possible that interaction with players will end up [I]creating[/I] an awesome story and find powerful purpose; but that's true of everything, and thus not attributable to the adventure in any honest sense.[/size] [B]Side note:[/B] Have you had a chance to read the Zeitgeist adventures? On the whole, those are very much [I]adventures[/I] there's purpose to what happens, the things, and the places. [/QUOTE]
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