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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="Tony Vargas" data-source="post: 6800889" data-attributes="member: 996"><p>Yes, the monsters were much easier to create than in 3.5, and easier to run than any other prior ed (one thing 5e has retained, outside of spellcasting monsters). But the system also played well 'above board.' In any other version of D&D, I'd have a DM screen hiding rolls, keep all the monster's stats hidden and obfuscate them as much as possible, and depend on player reactions to guide how things unfolded (You didn't ask specifically about whether the base of the statue was worn, you're surprised by the Golem). In 4e you had enough adventuring-relevant task-resolution to not need to pull old-school tricks like that. You didn't even have to 'call for perception checks,' because you had passive perception. </p><p></p><p>I guess DMing 4e didn't suffer from that "it's lonely at the top" syndrome so much. Another player could help you puzzle out what a rule meant without undermining you as an effective DM. You can't get away with that sort of thing so easily in other eds.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6800889, member: 996"] Yes, the monsters were much easier to create than in 3.5, and easier to run than any other prior ed (one thing 5e has retained, outside of spellcasting monsters). But the system also played well 'above board.' In any other version of D&D, I'd have a DM screen hiding rolls, keep all the monster's stats hidden and obfuscate them as much as possible, and depend on player reactions to guide how things unfolded (You didn't ask specifically about whether the base of the statue was worn, you're surprised by the Golem). In 4e you had enough adventuring-relevant task-resolution to not need to pull old-school tricks like that. You didn't even have to 'call for perception checks,' because you had passive perception. I guess DMing 4e didn't suffer from that "it's lonely at the top" syndrome so much. Another player could help you puzzle out what a rule meant without undermining you as an effective DM. You can't get away with that sort of thing so easily in other eds. [/QUOTE]
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Throwing ideas, seeing what sticks (and what stinks)
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