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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MwaO" data-source="post: 6809405" data-attributes="member: 12749"><p>Haven't yet read Strike - I'm not surprised someone else has done that. The major issue is similar to the 4e issue - at what point does the illusion of being able to do X go away if it seems insufficiently random. Do I need to know that if I rolled a 13 I would hit, but a 14 I'd miss or is simply knowing that I need to roll a 5 or 6 give me the same basic information.</p><p></p><p>But small bonuses are easy to resolve and probably make the +/- die more useful - if you have some small bonus and you roll a + on the number below what you need to hit, you hit. So let's say you need to roll a 4-6, but you have a small bonus to hit - if you roll a 3 and a +, you hit.</p><p></p><p>I think it isn't too hard to make the system work. The trick is to make the system so it can obviously incorporate pre-existing powers from 4e in a wink-wink, nudge-nudge kind of way. I wouldn't touch DR at all - if anything, the idea of resistance/vulnerability are the things I want to eliminate by just saying a creature has a stronger/weaker defense. So a Fire Giant might normally have a balanced Reflex defense - but when confronted by Fire, it jumps to Strong or Very Strong.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6809405, member: 12749"] Haven't yet read Strike - I'm not surprised someone else has done that. The major issue is similar to the 4e issue - at what point does the illusion of being able to do X go away if it seems insufficiently random. Do I need to know that if I rolled a 13 I would hit, but a 14 I'd miss or is simply knowing that I need to roll a 5 or 6 give me the same basic information. But small bonuses are easy to resolve and probably make the +/- die more useful - if you have some small bonus and you roll a + on the number below what you need to hit, you hit. So let's say you need to roll a 4-6, but you have a small bonus to hit - if you roll a 3 and a +, you hit. I think it isn't too hard to make the system work. The trick is to make the system so it can obviously incorporate pre-existing powers from 4e in a wink-wink, nudge-nudge kind of way. I wouldn't touch DR at all - if anything, the idea of resistance/vulnerability are the things I want to eliminate by just saying a creature has a stronger/weaker defense. So a Fire Giant might normally have a balanced Reflex defense - but when confronted by Fire, it jumps to Strong or Very Strong. [/QUOTE]
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