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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6810332" data-attributes="member: 82106"><p>Sorry, many of my brain cells probably called it quits decades ago (all due to age, ignore any rumors that there could be other reasons for this!). </p><p></p><p>What happens if a monster now hits me with a Frost attack??? My defense is 'ordinary'? Then I IN EFFECT have a 'Fire Defense' and a 'Frost Defense'. I keep trying to come up with a way to avoid this scenario. One thing that is at least satisfying about resist/vuln is it means your defenses are indexed by the 'form' of the attack, and the damage you take is indexed by the damage type. Sort of puts them into neat pigeonholes, even if in the final analysis it might be simpler to do away with one or the other (doing away with to-hit rolls of course being an option, but not one very commonly endorsed, so far). You could do a combination via attack modifiers plus damage determined by the number of points over your target number obtained on the check. That could be indexed by level as well, and other things of course, like class/aspect of the attack, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6810332, member: 82106"] Sorry, many of my brain cells probably called it quits decades ago (all due to age, ignore any rumors that there could be other reasons for this!). What happens if a monster now hits me with a Frost attack??? My defense is 'ordinary'? Then I IN EFFECT have a 'Fire Defense' and a 'Frost Defense'. I keep trying to come up with a way to avoid this scenario. One thing that is at least satisfying about resist/vuln is it means your defenses are indexed by the 'form' of the attack, and the damage you take is indexed by the damage type. Sort of puts them into neat pigeonholes, even if in the final analysis it might be simpler to do away with one or the other (doing away with to-hit rolls of course being an option, but not one very commonly endorsed, so far). You could do a combination via attack modifiers plus damage determined by the number of points over your target number obtained on the check. That could be indexed by level as well, and other things of course, like class/aspect of the attack, etc. [/QUOTE]
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Throwing ideas, seeing what sticks (and what stinks)
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