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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6810998" data-attributes="member: 82106"><p>Well, I'm VERY much in favor of a simpler approach to the differentiation, like "OK, you're an Axe Dwarf, you got the stupid ridunculous FORT and all that jazz, next!" vs 4e's incredibly labored approach of larding on feats on top of class and race features, bolstered by powers and properties. You can see how 5e moved in that direction, obviously a mediocre CON 'Axe Dwarf' may not have much of a leg up on a high CON human with the right feat (I'm not actually sure if there's a feat in 5e that really says "my FORT kicks royal arse!" TBH). Certainly there's 'wiggle room' in 5e, which is good. Nobody will touch the most uber CON-maxed Axe Dwarf, but you CAN build with most choices and get something that is 'much better than average' most categories. Also the categories in 5e are fairly low granularity. In 4e you could be monstrously resistant to poison and still be pretty much a wimp in every other respect, but in 5e you pretty much get the "I'm tough!" package deal, which is fine with me too, I think 99% of players are not looking for something super niche. </p><p></p><p>I'm not sure why differentiation should be 'expensive' or 'hard' especially. Obviously if the granularity of the system is d6 then such things are going to be 'once in a character lifetime' stuff, so it will be expensive in the sense of all happening in one big step. If there are 20 levels to the game (for example) then possibly a player might afford to jack all his defenses, at the cost of not doing too many other things. So perhaps jacking a defense is a 'once in 3 levels' sort of thing, and equally jacking your offense would probably be in the same ballpark (a bit more costly I'd venture, but not twice as much). So, I could see the 20th level guy with a jacked up FORT/REF/WILL/AC and 'HIT HARD WITH MY AXE', and maybe one other thing, some signature effect or whatever. That would account for what he gets at 6 of the 20 levels, so you still need some 'color' stuff, or more conditional 'once a level' things to cover about 14 other level ups. </p><p></p><p>And that uncovers one advantage of the "many small incremental bonuses" architecture, you get a lot of stuff to fill up all those levels with.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6810998, member: 82106"] Well, I'm VERY much in favor of a simpler approach to the differentiation, like "OK, you're an Axe Dwarf, you got the stupid ridunculous FORT and all that jazz, next!" vs 4e's incredibly labored approach of larding on feats on top of class and race features, bolstered by powers and properties. You can see how 5e moved in that direction, obviously a mediocre CON 'Axe Dwarf' may not have much of a leg up on a high CON human with the right feat (I'm not actually sure if there's a feat in 5e that really says "my FORT kicks royal arse!" TBH). Certainly there's 'wiggle room' in 5e, which is good. Nobody will touch the most uber CON-maxed Axe Dwarf, but you CAN build with most choices and get something that is 'much better than average' most categories. Also the categories in 5e are fairly low granularity. In 4e you could be monstrously resistant to poison and still be pretty much a wimp in every other respect, but in 5e you pretty much get the "I'm tough!" package deal, which is fine with me too, I think 99% of players are not looking for something super niche. I'm not sure why differentiation should be 'expensive' or 'hard' especially. Obviously if the granularity of the system is d6 then such things are going to be 'once in a character lifetime' stuff, so it will be expensive in the sense of all happening in one big step. If there are 20 levels to the game (for example) then possibly a player might afford to jack all his defenses, at the cost of not doing too many other things. So perhaps jacking a defense is a 'once in 3 levels' sort of thing, and equally jacking your offense would probably be in the same ballpark (a bit more costly I'd venture, but not twice as much). So, I could see the 20th level guy with a jacked up FORT/REF/WILL/AC and 'HIT HARD WITH MY AXE', and maybe one other thing, some signature effect or whatever. That would account for what he gets at 6 of the 20 levels, so you still need some 'color' stuff, or more conditional 'once a level' things to cover about 14 other level ups. And that uncovers one advantage of the "many small incremental bonuses" architecture, you get a lot of stuff to fill up all those levels with. [/QUOTE]
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