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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="Myrhdraak" data-source="post: 6903960" data-attributes="member: 6694190"><p>Well I have been tinkering with 4th Edition, introduced a lot of things from 5th Edition into the game (bounded accuracy for example). But in order to shorten the battles I have also reduced the HP to the 4th edition starting hp but then only add 75% of what you normally gets as you progress up in level (both for characters and monsters). It has worked very well, but then I started to consider that maybe rather than reducing the HP gained per level (which leads to some strange round of figures for some classes), I could potentially hand out the full 4th Edition HP but divide it into 2 pools instead. The physical pool can never be higher than 75% of the maximum HP and never lower than 50% for example. A Mindflayer might have 50/50 and Orc have 75/25. Players could either chose themselves, or have it guided by class and abilities. Running out of Physical HP would be handled as normal in the game. The "psyche/Life-force/mental" pool is only reduced when hit by psychic, radiant or necrotic damage. What I am afraid of is the characters will then only focus on gettings Powers that do psychic, radiant or necrotic damage, as the monsters have less of those resources by deafult. This could be compensated by rather than dying or going unconscious you add some deliberating effect that can balance this. Question is what or how? Dazed could be one option, unconsious (without dying) another but then with some mechanism to recover.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 6903960, member: 6694190"] Well I have been tinkering with 4th Edition, introduced a lot of things from 5th Edition into the game (bounded accuracy for example). But in order to shorten the battles I have also reduced the HP to the 4th edition starting hp but then only add 75% of what you normally gets as you progress up in level (both for characters and monsters). It has worked very well, but then I started to consider that maybe rather than reducing the HP gained per level (which leads to some strange round of figures for some classes), I could potentially hand out the full 4th Edition HP but divide it into 2 pools instead. The physical pool can never be higher than 75% of the maximum HP and never lower than 50% for example. A Mindflayer might have 50/50 and Orc have 75/25. Players could either chose themselves, or have it guided by class and abilities. Running out of Physical HP would be handled as normal in the game. The "psyche/Life-force/mental" pool is only reduced when hit by psychic, radiant or necrotic damage. What I am afraid of is the characters will then only focus on gettings Powers that do psychic, radiant or necrotic damage, as the monsters have less of those resources by deafult. This could be compensated by rather than dying or going unconscious you add some deliberating effect that can balance this. Question is what or how? Dazed could be one option, unconsious (without dying) another but then with some mechanism to recover. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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