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D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="pemerton" data-source="post: 6908437" data-attributes="member: 42582"><p>Marvel Heroic uses three discrete "damage" tracks: physical stress/trauma, mental stress/trauma and emotional stress/trauma.</p><p></p><p>Page 25 of the rulebook sets it out this way:</p><p></p><p style="margin-left: 20px"><strong>Physical stress</strong> is bodily injury, exhaustion, the effects of toxins or chemicals, and so forth. Being stressed out from physical stress means blacking out or becoming unconscious, or perhaps incapable of activity from pain or fatigue. <strong>Physical trauma</strong> includes serious wounds, broken limbs, system-wide infection, and worse.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Mental stress</strong> is confusion, lack of concentration, mental fatigue, and the results of telepathic assault. Being stressed out from mental stress usually leaves someone insensate, incoherent, or unconscious. <strong>Mental trauma</strong> includes memory lapses, identity crisis, or impaired reasoning.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Emotional stress</strong> is despair, fear, anger, or any number of negative emotional states. Being stressed out from too much emotional stress means being paralyzed with fear, lost in one’s misery, or consumed with irrational anger. <strong>Emotional trauma</strong> includes severe phobias, crippling depression, or persistent rage.</p><p></p><p>Page 24 also tells us that when you get too much trauma "your hero is dead, in a vegetative state, or otherwise out of the story."</p><p></p><p>In my experience of running MHRP, it is sometimes not clear whether stress should be mental or emotional. Drawing these distinctions is always going to be a bit arbitrary.</p><p></p><p>(A very different game: in Burning Wheel elves have a Grief stat, and when, due to the experience of suffering, betrayal, etc, it reaches 10 - the maximum for any stat in BW - the character is out of the game, either travelling to the West or wasting away, or even hurling him-/herself into a chasm (like Maedhros in the Silmarillion).)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6908437, member: 42582"] Marvel Heroic uses three discrete "damage" tracks: physical stress/trauma, mental stress/trauma and emotional stress/trauma. Page 25 of the rulebook sets it out this way: [indent][B]Physical stress[/B] is bodily injury, exhaustion, the effects of toxins or chemicals, and so forth. Being stressed out from physical stress means blacking out or becoming unconscious, or perhaps incapable of activity from pain or fatigue. [B]Physical trauma[/B] includes serious wounds, broken limbs, system-wide infection, and worse. [B]Mental stress[/B] is confusion, lack of concentration, mental fatigue, and the results of telepathic assault. Being stressed out from mental stress usually leaves someone insensate, incoherent, or unconscious. [B]Mental trauma[/B] includes memory lapses, identity crisis, or impaired reasoning. [B]Emotional stress[/B] is despair, fear, anger, or any number of negative emotional states. Being stressed out from too much emotional stress means being paralyzed with fear, lost in one’s misery, or consumed with irrational anger. [B]Emotional trauma[/B] includes severe phobias, crippling depression, or persistent rage.[/indent] Page 24 also tells us that when you get too much trauma "your hero is dead, in a vegetative state, or otherwise out of the story." In my experience of running MHRP, it is sometimes not clear whether stress should be mental or emotional. Drawing these distinctions is always going to be a bit arbitrary. (A very different game: in Burning Wheel elves have a Grief stat, and when, due to the experience of suffering, betrayal, etc, it reaches 10 - the maximum for any stat in BW - the character is out of the game, either travelling to the West or wasting away, or even hurling him-/herself into a chasm (like Maedhros in the Silmarillion).) [/QUOTE]
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