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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6910401" data-attributes="member: 82106"><p>Well, you could do a SWSA-like 'track' and get a similar result. That is you'd keep one pool of hit points, but have conditions that are applied when certain amounts of damage or certain damage thresholds are achieved. So taking 25% of your hit points in one attack might 'daze' you, and taking 75% in one hit might 'stun' you (maybe not those literal 4e conditions, and being some sort of 'track' the exact details will be a little different from 4e, but generally similar).</p><p></p><p>Conceptually its nice. You could make imposition of these things be class-feature based too, so if you build a 'big bruiser' type martial striker of some sort, then he can 'knock back' opponents with extra effectiveness, regardless of the specific power being used. This would also allow various classes/builds to have specific 'shticks' where they can get extra bennies from psychic, cold, poison, whatever damage. </p><p></p><p>I think I gotta put a version of this down as an idea to toy around with in my hack. It could work well, though it tends to undermine the centrality of the power concept.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6910401, member: 82106"] Well, you could do a SWSA-like 'track' and get a similar result. That is you'd keep one pool of hit points, but have conditions that are applied when certain amounts of damage or certain damage thresholds are achieved. So taking 25% of your hit points in one attack might 'daze' you, and taking 75% in one hit might 'stun' you (maybe not those literal 4e conditions, and being some sort of 'track' the exact details will be a little different from 4e, but generally similar). Conceptually its nice. You could make imposition of these things be class-feature based too, so if you build a 'big bruiser' type martial striker of some sort, then he can 'knock back' opponents with extra effectiveness, regardless of the specific power being used. This would also allow various classes/builds to have specific 'shticks' where they can get extra bennies from psychic, cold, poison, whatever damage. I think I gotta put a version of this down as an idea to toy around with in my hack. It could work well, though it tends to undermine the centrality of the power concept. [/QUOTE]
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Throwing ideas, seeing what sticks (and what stinks)
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