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General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="thanson02" data-source="post: 6910790" data-attributes="member: 6801619"><p>I think that would make it more complicated than need to be. If you're looking to make combat more deadly, that can easily be taken care of by increasing player damage options and increasing damage produced by monsters. I am personally a big fan of the idea of attack Powers as minor actions which I feel 4E was lacking. You could also drop the monsters hit points to three-quarters of their standard if you want combat to move faster.</p><p></p><p>As for things like attacking ones mind or will, there are plenty of options to use such as diseases that attack the will or the Gloom cards from the Shadowfell box set. You could also come up with something that attacks healing surges so they're unable to recover from injuries as easily which is also something that attacking the psyche would cause.</p><p></p><p>A house rule that I have in my home games is that when a player runs out of healing surges they automatically receive the dazed condition (due to exhaustion) and the condition cannot be removed unless they take a short rest.</p><p></p><p>I guess the point I'm trying to make is that there's a lot of different options available.</p><p></p><p>Sent from my XT1096 using Tapatalk</p></blockquote><p></p>
[QUOTE="thanson02, post: 6910790, member: 6801619"] I think that would make it more complicated than need to be. If you're looking to make combat more deadly, that can easily be taken care of by increasing player damage options and increasing damage produced by monsters. I am personally a big fan of the idea of attack Powers as minor actions which I feel 4E was lacking. You could also drop the monsters hit points to three-quarters of their standard if you want combat to move faster. As for things like attacking ones mind or will, there are plenty of options to use such as diseases that attack the will or the Gloom cards from the Shadowfell box set. You could also come up with something that attacks healing surges so they're unable to recover from injuries as easily which is also something that attacking the psyche would cause. A house rule that I have in my home games is that when a player runs out of healing surges they automatically receive the dazed condition (due to exhaustion) and the condition cannot be removed unless they take a short rest. I guess the point I'm trying to make is that there's a lot of different options available. Sent from my XT1096 using Tapatalk [/QUOTE]
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