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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MoutonRustique" data-source="post: 6914564" data-attributes="member: 22362"><p>[bolded] That's the goal - actually, the goal is to present situations where the players can learn/recognize an optimal strategy <em>and be able to enact it.</em> The last part is key!</p><p></p><p>That is the rub.</p><p></p><p>Really depends upon which aspects of bookkeeping that person finds difficult.</p><p></p><p>As I said, for me, keeping track of a separate hp pool is a breeze - it's simply a column beside the regular one (I count damage taken, never hp) and having a once per encounter trigger isn't a problem: once that column hits the target number, I never need to reference it again. It's not something I have to watch out for - I'll see it immediately when I jot down the damage taken.</p><p></p><p>Marks... I strongly dislike marks from monsters. Especially those that take effect on a hit and that last only a round... (When I use [soldiers] they have an aura mark unless they have a really cool mark effect - then I don't mind, because it's awesome, and I probably chose that monster for that ability.) Also, (save ends) on basic attacks... no. Just no. Unless it's <em>imperative</em> to the monster's identity, that stuff goes right out the window. I tend to "replace" it with having the effect trigger only on a high roll (how high will depend upon how often I want it to come into play.)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6914564, member: 22362"] [bolded] That's the goal - actually, the goal is to present situations where the players can learn/recognize an optimal strategy [I]and be able to enact it.[/I] The last part is key! That is the rub. Really depends upon which aspects of bookkeeping that person finds difficult. As I said, for me, keeping track of a separate hp pool is a breeze - it's simply a column beside the regular one (I count damage taken, never hp) and having a once per encounter trigger isn't a problem: once that column hits the target number, I never need to reference it again. It's not something I have to watch out for - I'll see it immediately when I jot down the damage taken. Marks... I strongly dislike marks from monsters. Especially those that take effect on a hit and that last only a round... (When I use [soldiers] they have an aura mark unless they have a really cool mark effect - then I don't mind, because it's awesome, and I probably chose that monster for that ability.) Also, (save ends) on basic attacks... no. Just no. Unless it's [I]imperative[/I] to the monster's identity, that stuff goes right out the window. I tend to "replace" it with having the effect trigger only on a high roll (how high will depend upon how often I want it to come into play.) [/QUOTE]
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Throwing ideas, seeing what sticks (and what stinks)
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