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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6914752" data-attributes="member: 82106"><p>Right, of course its variable what you need. A bunch of old time players are going to lob fire at trolls, they know what to do. A bunch of 4th graders playing for the 1st time? They PROBABLY don't know about trolls and fire... So different things will work for these different groups, and to different degrees. For the old timers you may need trolls that eat fire and need cold iron weapons to kill them, but you better be prepared to have a good story for that, and probably to let the players avail themselves of that information beforehand, though maybe only if they think to do so. For the newbies a helpful NPC or some barrels of pitch left behind by the last guy that tried to kill off the trolls might be a good option. </p><p></p><p>4e's stock answer isn't BAD though, you can defeat trolls and know zip about the fire thing, but it will make it a bit harder and you'll probably have to learn. OTOH going in fully cognizant will HELP a bit, but it won't suddenly make the trolls a trivial obstacle. Now and then you'd like more, and the Catastrophic Dragons were of course a good example of a bit more extreme but interesting tactic. Its hard to make monsters of that ilk all the time though.</p><p></p><p></p><p></p><p>I really dislike save ends effects. I'm fine with a mark or something, it always lasts until the target's next turn ends. In fact in my 4e hack that, 'concentration', and 'end of encounter' are the only durations. It makes things vastly simpler. I also find that because it narrows the field of possible minor variations on powers their design tends to focus more on really narratively significant differences.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6914752, member: 82106"] Right, of course its variable what you need. A bunch of old time players are going to lob fire at trolls, they know what to do. A bunch of 4th graders playing for the 1st time? They PROBABLY don't know about trolls and fire... So different things will work for these different groups, and to different degrees. For the old timers you may need trolls that eat fire and need cold iron weapons to kill them, but you better be prepared to have a good story for that, and probably to let the players avail themselves of that information beforehand, though maybe only if they think to do so. For the newbies a helpful NPC or some barrels of pitch left behind by the last guy that tried to kill off the trolls might be a good option. 4e's stock answer isn't BAD though, you can defeat trolls and know zip about the fire thing, but it will make it a bit harder and you'll probably have to learn. OTOH going in fully cognizant will HELP a bit, but it won't suddenly make the trolls a trivial obstacle. Now and then you'd like more, and the Catastrophic Dragons were of course a good example of a bit more extreme but interesting tactic. Its hard to make monsters of that ilk all the time though. I really dislike save ends effects. I'm fine with a mark or something, it always lasts until the target's next turn ends. In fact in my 4e hack that, 'concentration', and 'end of encounter' are the only durations. It makes things vastly simpler. I also find that because it narrows the field of possible minor variations on powers their design tends to focus more on really narratively significant differences. [/QUOTE]
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General Tabletop Discussion
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Throwing ideas, seeing what sticks (and what stinks)
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