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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MoutonRustique" data-source="post: 6963490" data-attributes="member: 22362"><p>I thought of 13th Age mostly because of [mooks] - they're the kind of mechanic that ~ already work in the "figure out the narrative <em>from</em> the mechanical result" that I was envisioning. Other than that, yeah, hadn't really thought it through. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>The "weight" idea is basically "how much do I want this to succeed". It's easier with an example:</p><p>- let's say you have 4 power cards in your hand and 4 "weight" cards in your hand (numbered 1-4, because I'm exotic that way)</p><p>- you play your first power card and you want it to work, but you've still got plans: you play that card plus the "3 weight" card</p><p>- the next one you play, would surely be nice, but you don't care all that much so play it with the "1 weight" card</p><p>- the third is your big comeback in case things are looking grim - BAM! the "4 weight" card</p><p>- the last is a bit of a hail-mary : a passable effect with a "2 weight" card</p><p>Your opponent:</p><p>- played (in order) a card with 2, 4, 3 and 1 weight cards attached</p><p>So:</p><p>- the first, third and forth take "full" effect for you, while the second takes the "lesser" effect (or no effect - we're not that far along the design <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>The goal is to have both an effect and a bit of random as to whether it will work as hoped - sort of like the d20 in regular play. It's not something <em>required</em> by any stretch, but I liked the idea.</p><p></p><p>Your last paragraph seems like it would offer a similar result.</p><p></p><p>This seems like a cool "little" project - I'll participate more in a couple of days <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>I'm seeing a 2 deck game - one for powers and another for "weight". Each power card has a "victory/stalemate/disappointment" effect. You play 4 rounds. At the end of each round, you reveal the power card of the previous round - but not the weight card - and also the weight card of the round before that (if any). So that, as you play, you get a sense of what's happening - it's not just one big reveal.</em></p><p><em>OR....</em></p><p><em>At the end of a round, you choose a card the player to your right must reveal.</em></p><p></p><p>Yeah, there are ideas here - fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6963490, member: 22362"] I thought of 13th Age mostly because of [mooks] - they're the kind of mechanic that ~ already work in the "figure out the narrative [I]from[/I] the mechanical result" that I was envisioning. Other than that, yeah, hadn't really thought it through. :p The "weight" idea is basically "how much do I want this to succeed". It's easier with an example: - let's say you have 4 power cards in your hand and 4 "weight" cards in your hand (numbered 1-4, because I'm exotic that way) - you play your first power card and you want it to work, but you've still got plans: you play that card plus the "3 weight" card - the next one you play, would surely be nice, but you don't care all that much so play it with the "1 weight" card - the third is your big comeback in case things are looking grim - BAM! the "4 weight" card - the last is a bit of a hail-mary : a passable effect with a "2 weight" card Your opponent: - played (in order) a card with 2, 4, 3 and 1 weight cards attached So: - the first, third and forth take "full" effect for you, while the second takes the "lesser" effect (or no effect - we're not that far along the design ;) ) The goal is to have both an effect and a bit of random as to whether it will work as hoped - sort of like the d20 in regular play. It's not something [I]required[/I] by any stretch, but I liked the idea. Your last paragraph seems like it would offer a similar result. This seems like a cool "little" project - I'll participate more in a couple of days :) [I]I'm seeing a 2 deck game - one for powers and another for "weight". Each power card has a "victory/stalemate/disappointment" effect. You play 4 rounds. At the end of each round, you reveal the power card of the previous round - but not the weight card - and also the weight card of the round before that (if any). So that, as you play, you get a sense of what's happening - it's not just one big reveal. OR.... At the end of a round, you choose a card the player to your right must reveal.[/I] Yeah, there are ideas here - fun! :D [/QUOTE]
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