Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoutonRustique" data-source="post: 6966601" data-attributes="member: 22362"><p>Well, at least you started out small. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>But on a more serious note, as to the bolded part (using bounded accuracy in 4e), I've come to the following conclusions:</p><p>1- (bad news) it's not going to work ... :'(</p><p>2- (<em>very</em> good news) it <em><strong>already</strong></em> works! ... whaaa? <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>The <strong>Nerverwinter</strong> book has show us the path and the way! [Preach!]</p><p></p><p>IMO, the best way to get that bounded accuracy feel is the following: </p><p>- completely decouple level progression from battle-xp (or anything other than goal/quest xp really)</p><p>- de-level everything into a tighter level range (by "elite-ing" and "solo-ing" creatures you want to be associated with "This Dangerous!")</p><p>- revamp the ritual system so that the strongest rituals you want to enter your game do so (for instance, I've divided the required level by 2 - the way <em>most</em> rituals work, I feel pretty confident in saying you won't really break anything before hitting Epic level rituals. And even then...)</p><p>- close your eyes, take a deep breath... and really, really <em>try</em> to ignore the number of levels stated in the books (I know this is the hardest one for me...)</p><p></p><p>The "run-away" leveling the WotC adventures taught us is, IMO, the main culprit in feeding the "number treadmill". On the whole, monsters are so easy to up-and-down-level, there's no real reason for most of them to have the level that they do.</p><p></p><p>There's also a sort of weird human-based thing that happened: they can't produce every humanoid at the same level. Thus, we get a certain "ranking" of humanoids with each kind appearing at a given level-range. This strongly reinforces the kobold-goblin-orc-gnoll-ogre-troll, and the fact that there are easy numbers next to them really reinforces (again!) the idea that they should be used <em>now</em> and then discarded for the next "evolution" so-to-speak.</p><p></p><p>Ok, this has turned into a meandering rant... this wasn't my intent, and I've got stuff to do! Damn ranting fingers!</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6966601, member: 22362"] Well, at least you started out small. :p But on a more serious note, as to the bolded part (using bounded accuracy in 4e), I've come to the following conclusions: 1- (bad news) it's not going to work ... :'( 2- ([I]very[/I] good news) it [I][B]already[/B][/I] works! ... whaaa? :-S The [B]Nerverwinter[/B] book has show us the path and the way! [Preach!] IMO, the best way to get that bounded accuracy feel is the following: - completely decouple level progression from battle-xp (or anything other than goal/quest xp really) - de-level everything into a tighter level range (by "elite-ing" and "solo-ing" creatures you want to be associated with "This Dangerous!") - revamp the ritual system so that the strongest rituals you want to enter your game do so (for instance, I've divided the required level by 2 - the way [I]most[/I] rituals work, I feel pretty confident in saying you won't really break anything before hitting Epic level rituals. And even then...) - close your eyes, take a deep breath... and really, really [I]try[/I] to ignore the number of levels stated in the books (I know this is the hardest one for me...) The "run-away" leveling the WotC adventures taught us is, IMO, the main culprit in feeding the "number treadmill". On the whole, monsters are so easy to up-and-down-level, there's no real reason for most of them to have the level that they do. There's also a sort of weird human-based thing that happened: they can't produce every humanoid at the same level. Thus, we get a certain "ranking" of humanoids with each kind appearing at a given level-range. This strongly reinforces the kobold-goblin-orc-gnoll-ogre-troll, and the fact that there are easy numbers next to them really reinforces (again!) the idea that they should be used [I]now[/I] and then discarded for the next "evolution" so-to-speak. Ok, this has turned into a meandering rant... this wasn't my intent, and I've got stuff to do! Damn ranting fingers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
Top