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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6966779" data-attributes="member: 82106"><p>TBH though I suspect that's less a factor of the immediate tactical disadvantage of retreating and had more to do with fear and panic and being herded into spots where you could be trapped and pushed together with 1000's of other men, and then just butchered. TRUTHFULLY, what I have seen of reenactments (admittedly not totally reliable stuff) is that its not that hard to disengage, you can make a feint or back off under cover of a strong attack. Your opponent CAN press you, but its not always very effective. However, I also think that 4e's existing mechanics reflect that adequately. The retreating party first uses a shift to get clear, which could easily represent a quick feint or something, and then moves away normally. Also rather realistically, you kind of need something covering you to really get away clean in the end, some zone or some ranged attacks to tie up the pursuit before it gets going, or at least delay it a couple actions until you can double move to freedom.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6966779, member: 82106"] TBH though I suspect that's less a factor of the immediate tactical disadvantage of retreating and had more to do with fear and panic and being herded into spots where you could be trapped and pushed together with 1000's of other men, and then just butchered. TRUTHFULLY, what I have seen of reenactments (admittedly not totally reliable stuff) is that its not that hard to disengage, you can make a feint or back off under cover of a strong attack. Your opponent CAN press you, but its not always very effective. However, I also think that 4e's existing mechanics reflect that adequately. The retreating party first uses a shift to get clear, which could easily represent a quick feint or something, and then moves away normally. Also rather realistically, you kind of need something covering you to really get away clean in the end, some zone or some ranged attacks to tie up the pursuit before it gets going, or at least delay it a couple actions until you can double move to freedom. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Throwing ideas, seeing what sticks (and what stinks)
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