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General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="MoutonRustique" data-source="post: 6991588" data-attributes="member: 22362"><p><strong>DIE NOW! (but probably not <em>right now</em>... but maybe?</strong>)</p><p></p><p><strong>Rule idea:</strong> <em>Successive</em> [death saving throws] are replaced by <em>pool-attrition</em> [death saving throws].</p><p></p><p><strong>New rule:</strong> when ["dying"] (I <em><strong>really</strong></em> hate that terminology - creates so many problems by closing so many doors... <em>hate</em> it), you roll 3 die. These die form your [I'm very much in dire peril - pool] All die that roll below 10 are removed. If your pool is empty at the start of your turn, you die*.</p><p></p><p><em>Note:</em> All bonuses apply to all die rolled. (this is to keep things simple)</p><p></p><p><em>*see above for feelings regarding the word "die" - please read: "you suffer the grave and bad thing required by the narrative"</em></p><p></p><p><strong>Why:</strong> I'm not a big fan of the "yeah, it can wait for a round" - I prefer more uncertainty and the threat of "instant" death. But at a reasonably low chance for the first moments, of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>This way, you can take a chance that your buddy will manage a few rounds, but...</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6991588, member: 22362"] [B]DIE NOW! (but probably not [I]right now[/I]... but maybe?[/B]) [B]Rule idea:[/B] [I]Successive[/I] [death saving throws] are replaced by [I]pool-attrition[/I] [death saving throws]. [B]New rule:[/B] when ["dying"] (I [I][B]really[/B][/I] hate that terminology - creates so many problems by closing so many doors... [I]hate[/I] it), you roll 3 die. These die form your [I'm very much in dire peril - pool] All die that roll below 10 are removed. If your pool is empty at the start of your turn, you die*. [I]Note:[/I] All bonuses apply to all die rolled. (this is to keep things simple) [I]*see above for feelings regarding the word "die" - please read: "you suffer the grave and bad thing required by the narrative"[/I] [B]Why:[/B] I'm not a big fan of the "yeah, it can wait for a round" - I prefer more uncertainty and the threat of "instant" death. But at a reasonably low chance for the first moments, of course. :) This way, you can take a chance that your buddy will manage a few rounds, but... [/QUOTE]
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