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General Tabletop Discussion
D&D Older Editions
Throwing ideas, seeing what sticks (and what stinks)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7397696" data-attributes="member: 82106"><p>I call this the 'Drow Solution' because it is exactly what Gygax did with the Drow in D1-D3, all their items rot away within a short time period, although you can get some decent use out of them for a short while.</p><p></p><p>I'm just suggesting the alternative, single use items, as another way to accomplish pretty much the same thing. You can give away a bunch of them and not worry about it too much.</p><p></p><p></p><p>Yeah, another part of the 4e solution, which was really intended to allow recycling of old replaced items into a supply of residuum to run your ritual casting and maybe some small customizations. Its not a bad idea.</p><p></p><p></p><p></p><p>Yeah, I like the 4e ritual concept because it can make items into something interesting, basically an NPC.</p><p></p><p>And to just add to this, here's an idea: Artifacts as Companion Characters! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7397696, member: 82106"] I call this the 'Drow Solution' because it is exactly what Gygax did with the Drow in D1-D3, all their items rot away within a short time period, although you can get some decent use out of them for a short while. I'm just suggesting the alternative, single use items, as another way to accomplish pretty much the same thing. You can give away a bunch of them and not worry about it too much. Yeah, another part of the 4e solution, which was really intended to allow recycling of old replaced items into a supply of residuum to run your ritual casting and maybe some small customizations. Its not a bad idea. Yeah, I like the 4e ritual concept because it can make items into something interesting, basically an NPC. And to just add to this, here's an idea: Artifacts as Companion Characters! ;) [/QUOTE]
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