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Throwing in NPCs to help along small parties
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<blockquote data-quote="arche" data-source="post: 1817074" data-attributes="member: 3159"><p>We do a mix of things depending on who's absent. I started our group with the expectation that not everyone would make it every time and therefore meet every few weeks. </p><p></p><p>We have one player who rarely ever makes it to the games, but is always welcome because he's just great to have there. I keep his record sheet up to date as best as possible and bring it with me in case he can make a game. The entire group is fine with the explanations we've used to have him come and go from adventures when I just have too much to do to NPC him. Yes it's a bit less "realistic", but we all agree to it because we're committed to keep the game open for him (he's one of the originals who replied to my game group ad a couple of years ago). </p><p></p><p>The other players are pretty regular and rarely ever have to miss. If we can't schedule for all to be there then sometimes we'll just distribute the character to be played by someone else and put him in a background role. </p><p></p><p>If that's not possible or I really want everyone to be there, I'll just run a "One Time" adventure. Last time, I used a random character generator and had the players use them to quickly get into an adventure. We may even just try a new system (d20 Modern).</p><p></p><p>So, I plan to be flexible when necessary. Since we schedule games well in advance, I usually know ahead of time when someone won't be there. Also the players are willing to see beyond some "strange" appearances at times. In fact it's become one of the more fun parts of the game when we come up with interesting things for the player to have been doing or how they got caught up.</p></blockquote><p></p>
[QUOTE="arche, post: 1817074, member: 3159"] We do a mix of things depending on who's absent. I started our group with the expectation that not everyone would make it every time and therefore meet every few weeks. We have one player who rarely ever makes it to the games, but is always welcome because he's just great to have there. I keep his record sheet up to date as best as possible and bring it with me in case he can make a game. The entire group is fine with the explanations we've used to have him come and go from adventures when I just have too much to do to NPC him. Yes it's a bit less "realistic", but we all agree to it because we're committed to keep the game open for him (he's one of the originals who replied to my game group ad a couple of years ago). The other players are pretty regular and rarely ever have to miss. If we can't schedule for all to be there then sometimes we'll just distribute the character to be played by someone else and put him in a background role. If that's not possible or I really want everyone to be there, I'll just run a "One Time" adventure. Last time, I used a random character generator and had the players use them to quickly get into an adventure. We may even just try a new system (d20 Modern). So, I plan to be flexible when necessary. Since we schedule games well in advance, I usually know ahead of time when someone won't be there. Also the players are willing to see beyond some "strange" appearances at times. In fact it's become one of the more fun parts of the game when we come up with interesting things for the player to have been doing or how they got caught up. [/QUOTE]
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