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<blockquote data-quote="Nifft" data-source="post: 2213791" data-attributes="member: 6562"><p>If you like Shuriken, you're probably aiming for Monk -- right? If not, ignore the stuff below...</p><p></p><p>1/ Can you freely multi-class in & out of Monk? (By the RAW, you can't. But it's a common house rule.)</p><p>2/ Can you use stuff from the XPH / SRD? Can you use splatbooks ("Complete Foo")?</p><p></p><p>Core build, assuming both of the above are "NO": LE Human Monk / Fighter / Assassin</p><p>What's your Point Buy?</p><p></p><p>1 Mnk1 -- Point-Blank Shot, Rapid Shot, [Improved Unarmed Strike, Improved Grapple] -- your base Rapid Flurry of Shuriken is -4/-4/-4 (-3/-3/-3 within 30 ft.)</p><p>2 Mnk2 -- [Deflect Arrow] -- -3/-3/-3 (-2/-2/-2 w/in 30 ft.)</p><p>3 Mnk3 -- Weapon Focus (Shuriken) -- -1/-1/-1 (+0/+0/+0 w/in 30 ft.)</p><p>4 Mnk4 -- +0/+0/+0 (+1/+1/+1 w/in 30 ft.)</p><p>5 Mnk5 -- +1/+1/+1 (+2/+2/+2 w/in 30 ft.)</p><p>6 Mnk6 -- Far Shot, [Improved Trip] -- +2/+2/+2 (+3/+3/+3 w/in 30 ft.)</p><p>7 Mnk7 -- +3/+3/+3</p><p>8 Mnk8 -- +4/+4/+4/-1</p><p>9 Mnk9 -- Precise Shot -- +5/+5/+5/+0</p><p>10 Mnk10 -- +6/+6/+6/+1</p><p>11 Mnk11 -- +7/+7/+7/+7/+2</p><p>12 Mnk12 -- Improved Crit (Shuriken) +8/+8/+8/+8/+3, 19/x2</p><p>13 Assassin1 -- +8/+8/+8/+8/+3, 19/x2 -- Poison use, SA +1d6</p><p>14 Ftr1 -- +9/+9/+9/+9/+4, 19/x2 -- Improved Precise Shot</p><p>15 Ftr2 -- +10/+10/+10/+10/+5/+0, 19/x2 -- Improved Initiative, Weapon Focus (Unarmed Strike)</p><p>16 Ftr3 -- +11/+11/+11/+11/+6/+1, 19/x2</p><p>17 Ftr4 -- +12/+12/+12/+12/+7/+2, 19/x2 -- Weapon Spec (Shuriken)</p><p>18 Assassin2 -- +13/+13/+13/+13/+8/+3, 19/x2 -- Weapon Spec (Unarmed Strike)</p><p>19 Assassin3 -- +14/+14/+14/+14/+9/+4, 19/x2 -- SA +2d6</p><p>20 Assassin4 -- +15/+15/+15/+15/+10/+5/+0, 19/x2</p><p></p><p>For your Assassin spells (<strong>my recommendations</strong>):</p><p></p><p>1: <strong>disguise self</strong>, detect poison, <strong>feather fall</strong>, ghost sound, jump, <strong>obscuring mist</strong>, sleep, <strong>true strike</strong></p><p>2: <strong>alter self</strong>, <strong>cat’s grace</strong>, darkness, fox’s cunning, illusory script, invisibility, pass without trace, <strong>spider climb</strong>, undetectable alignment</p><p></p><p></p><p>Max out your Use Magic Device when you get Assassin levels, with the hope of using / buying Wands of: <em>align weapon</em>, <em>flame arrow</em>, <em>(greater) magic weapon</em>, <em>haste</em>, <em>fly</em> and <em>bull's strength</em>.</p><p></p><p>Already on your Assassin spell list (so you can use the Wands freely): <em>dimension door, (greater) invisibility, modify memory, undetectable alignment, cat's grace, pass without trace,</em> and <em>false life</em>.</p><p></p><p>Why Monk? Well, aside from the flurry issue (which I hope you'll agree is HUGE), the typical archer's most pressing probelm is avoiding grapplers and bow-sunderers. You don't have a bow, and you are one bad mo-fo when it comes to grappling. You can <em>dimension door</em> 1/day as a spell-like ability, and you can use wands of <em>dimension door</em> later for extra mobility.</p><p></p><p>This build is very stat-dependant. You'll want a high Str, Dex and Wis, and at least 14 Int. Con and Cha will help a lot, too -- Con to survive, and Cha for Use Magic Device.</p><p></p><p>You'll add your Str bonus to each Shuriken thrown, plus +2 Weapon Spec, +1 Point-Blank Shot, +2d6 Sneak Attack, +Poison, +magical enhancement bonus. Get yourself in a party with a Bard -- the extra damage from Inspire Courage will really add up quick!</p><p></p><p>Cheers, -- N</p><p></p><p>EDIT: Level 15 -- changed Combat Reflexes to Improved Initiative. With a Sneak Attack and all, you'll prefer going first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nifft, post: 2213791, member: 6562"] If you like Shuriken, you're probably aiming for Monk -- right? If not, ignore the stuff below... 1/ Can you freely multi-class in & out of Monk? (By the RAW, you can't. But it's a common house rule.) 2/ Can you use stuff from the XPH / SRD? Can you use splatbooks ("Complete Foo")? Core build, assuming both of the above are "NO": LE Human Monk / Fighter / Assassin What's your Point Buy? 1 Mnk1 -- Point-Blank Shot, Rapid Shot, [Improved Unarmed Strike, Improved Grapple] -- your base Rapid Flurry of Shuriken is -4/-4/-4 (-3/-3/-3 within 30 ft.) 2 Mnk2 -- [Deflect Arrow] -- -3/-3/-3 (-2/-2/-2 w/in 30 ft.) 3 Mnk3 -- Weapon Focus (Shuriken) -- -1/-1/-1 (+0/+0/+0 w/in 30 ft.) 4 Mnk4 -- +0/+0/+0 (+1/+1/+1 w/in 30 ft.) 5 Mnk5 -- +1/+1/+1 (+2/+2/+2 w/in 30 ft.) 6 Mnk6 -- Far Shot, [Improved Trip] -- +2/+2/+2 (+3/+3/+3 w/in 30 ft.) 7 Mnk7 -- +3/+3/+3 8 Mnk8 -- +4/+4/+4/-1 9 Mnk9 -- Precise Shot -- +5/+5/+5/+0 10 Mnk10 -- +6/+6/+6/+1 11 Mnk11 -- +7/+7/+7/+7/+2 12 Mnk12 -- Improved Crit (Shuriken) +8/+8/+8/+8/+3, 19/x2 13 Assassin1 -- +8/+8/+8/+8/+3, 19/x2 -- Poison use, SA +1d6 14 Ftr1 -- +9/+9/+9/+9/+4, 19/x2 -- Improved Precise Shot 15 Ftr2 -- +10/+10/+10/+10/+5/+0, 19/x2 -- Improved Initiative, Weapon Focus (Unarmed Strike) 16 Ftr3 -- +11/+11/+11/+11/+6/+1, 19/x2 17 Ftr4 -- +12/+12/+12/+12/+7/+2, 19/x2 -- Weapon Spec (Shuriken) 18 Assassin2 -- +13/+13/+13/+13/+8/+3, 19/x2 -- Weapon Spec (Unarmed Strike) 19 Assassin3 -- +14/+14/+14/+14/+9/+4, 19/x2 -- SA +2d6 20 Assassin4 -- +15/+15/+15/+15/+10/+5/+0, 19/x2 For your Assassin spells ([b]my recommendations[/b]): 1: [b]disguise self[/b], detect poison, [b]feather fall[/b], ghost sound, jump, [b]obscuring mist[/b], sleep, [b]true strike[/b] 2: [b]alter self[/b], [b]cat’s grace[/b], darkness, fox’s cunning, illusory script, invisibility, pass without trace, [b]spider climb[/b], undetectable alignment Max out your Use Magic Device when you get Assassin levels, with the hope of using / buying Wands of: [i]align weapon[/i], [i]flame arrow[/i], [i](greater) magic weapon[/i], [i]haste[/i], [i]fly[/i] and [i]bull's strength[/i]. Already on your Assassin spell list (so you can use the Wands freely): [i]dimension door, (greater) invisibility, modify memory, undetectable alignment, cat's grace, pass without trace,[/i] and [i]false life[/i]. Why Monk? Well, aside from the flurry issue (which I hope you'll agree is HUGE), the typical archer's most pressing probelm is avoiding grapplers and bow-sunderers. You don't have a bow, and you are one bad mo-fo when it comes to grappling. You can [i]dimension door[/i] 1/day as a spell-like ability, and you can use wands of [i]dimension door[/i] later for extra mobility. This build is very stat-dependant. You'll want a high Str, Dex and Wis, and at least 14 Int. Con and Cha will help a lot, too -- Con to survive, and Cha for Use Magic Device. You'll add your Str bonus to each Shuriken thrown, plus +2 Weapon Spec, +1 Point-Blank Shot, +2d6 Sneak Attack, +Poison, +magical enhancement bonus. Get yourself in a party with a Bard -- the extra damage from Inspire Courage will really add up quick! Cheers, -- N EDIT: Level 15 -- changed Combat Reflexes to Improved Initiative. With a Sneak Attack and all, you'll prefer going first. :) [/QUOTE]
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