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Community
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Throwing Opponents
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<blockquote data-quote="Izerath" data-source="post: 2057775" data-attributes="member: 6743"><p><strong>I like this, but something was missing for me.....</strong></p><p></p><p></p><p></p><p>I like this interpretation, and for a while I even used it, until a fighter wanted to TOSS a guy he had grappled by hoisting him over his head and then tossing him. It really took some thought, since trip only drops the opponent in the square he's in. In a grapple, trip makes sense if you want to maintain the grapple, but what happens when you don't want to? </p><p></p><p>So I came up with this special grappling manuever and called it "Throw"</p><p></p><p>Throwing is not defined in the rules, but after reading many of the existing rules, special attacks and even lifting rules, I decided it was much simpler to define a new “Grappling Option” called Throw. The “Throw” Grappling Option is defined as follows: </p><p></p><p><strong>Throw</strong>: You can throw a single opponent you are grappling by winning an opposed grapple check in place of making a melee attack. Throwing an opponent invokes an Attack of Opportunity. You can only throw an opponent who is one size larger than you, the same size, or smaller. If more than one opponent is grappling you, your grapple check result must beat all other individual checks to succeed at throwing your opponent. All attempts to throw an opponent are made at a -4 penalty. If you succeed, your opponent takes damage as from your unarmed attack and is thrown 5 feet plus an additional 5 feet for every +10 points difference in the opposed grapple checks, in a random direction. Attackers with the Improved Grapple feat may choose the direction they want to throw the target. The opponent thrown lands prone, and is considered to have escaped from the grapple. </p><p></p><p>THis rule pretty much covers the "momentum throw" and toss options, and adds the element of getting out of a grapple.</p></blockquote><p></p>
[QUOTE="Izerath, post: 2057775, member: 6743"] [b]I like this, but something was missing for me.....[/b] I like this interpretation, and for a while I even used it, until a fighter wanted to TOSS a guy he had grappled by hoisting him over his head and then tossing him. It really took some thought, since trip only drops the opponent in the square he's in. In a grapple, trip makes sense if you want to maintain the grapple, but what happens when you don't want to? So I came up with this special grappling manuever and called it "Throw" Throwing is not defined in the rules, but after reading many of the existing rules, special attacks and even lifting rules, I decided it was much simpler to define a new “Grappling Option” called Throw. The “Throw” Grappling Option is defined as follows: [B]Throw[/B]: You can throw a single opponent you are grappling by winning an opposed grapple check in place of making a melee attack. Throwing an opponent invokes an Attack of Opportunity. You can only throw an opponent who is one size larger than you, the same size, or smaller. If more than one opponent is grappling you, your grapple check result must beat all other individual checks to succeed at throwing your opponent. All attempts to throw an opponent are made at a -4 penalty. If you succeed, your opponent takes damage as from your unarmed attack and is thrown 5 feet plus an additional 5 feet for every +10 points difference in the opposed grapple checks, in a random direction. Attackers with the Improved Grapple feat may choose the direction they want to throw the target. The opponent thrown lands prone, and is considered to have escaped from the grapple. THis rule pretty much covers the "momentum throw" and toss options, and adds the element of getting out of a grapple. [/QUOTE]
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