Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Throwing People
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 2261041" data-attributes="member: 4937"><p>Throw really needs to be a combat manuever, and 'great throw' needs to be a feat that makes you better at it. Hmm..</p><p></p><p>I would suggest that throw be an option whenever you are not prone and grappling another creature. You have to have enough strength to lift the creature. If you can lift the creature and with an opposed grapple check, you can throw the creature anywhere within your reach + 5'/size class smaller than you of the target + 5'/+4 bonus to your strength. Thrown creatures take 1d6 damage for each full 10' that they are thrown just as if they fell and land prone. The tumble skill may reduce effective 'falling' distance as normal. If the creature succeeds in a DC 15 reflex save, this is non-lethal damage, otherwise it is lethal damage. </p><p></p><p>New Feats</p><p></p><p>Cleanfall</p><p>You have learned how to not land on your head.</p><p>Prerequisite: +2 base Reflex save</p><p>Benefit: You have a +4 bonus on Reflex saves to avoid damage when thrown and to catch ledges when falling or jumping.</p><p></p><p>Great Throw</p><p>You are a master at throwing techniques.</p><p>Prerequisite: Improved Unarmed Strike, Dexterity 13+, Dodge, Improved Trip, Combat Reflexes.</p><p>Benefit: If a creature charges you, you can throw a creature you are not grappled with that round by making a successful trip attack. You may throw creatures that charge you even if you could not normally lift them. However, if you choose to throw a crature, you are not eligible for a followup attack from Improved Trip. Whenever you throw a creature, you made add your own unarmed strike damage to the throw as bonus damage in addition to whatever falling damage that the victim takes. You may choose whether this bonus damage is lethal or non-lethal. </p><p>Normal: You may only throw creatures you are grappled with. You may never throw creatures that you cannot lift. When you throw a creature they take only falling damage, and you are not eligible to add your unarmed strike damage to the throw.</p><p></p><p>Size is No Obstacle</p><p>You are a master at using the proper leverage.</p><p>Prerequisite: Improved Unarmed Strike, Dexterity 13+, Dodge, Great Throw, Improved Trip, Combat Reflexes, BAB +9</p><p>For the purpose of throws, you are treated as being one size class larger than you are, and have a +4 circumstance bonus to effective Strength. This will reduce the distance you can be thrown, increase the distance you can throw other targets, and increase the maximum size of object you may throw.</p><p></p><p>Toss Foe</p><p>You can throw your enemies to great effect</p><p>Prerequisite: Size Large, STR 19+</p><p>Benefit: If you throw a creature of a size class smaller than yourself, they are not eligible for a reflex save to avoid lethal damage.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2261041, member: 4937"] Throw really needs to be a combat manuever, and 'great throw' needs to be a feat that makes you better at it. Hmm.. I would suggest that throw be an option whenever you are not prone and grappling another creature. You have to have enough strength to lift the creature. If you can lift the creature and with an opposed grapple check, you can throw the creature anywhere within your reach + 5'/size class smaller than you of the target + 5'/+4 bonus to your strength. Thrown creatures take 1d6 damage for each full 10' that they are thrown just as if they fell and land prone. The tumble skill may reduce effective 'falling' distance as normal. If the creature succeeds in a DC 15 reflex save, this is non-lethal damage, otherwise it is lethal damage. New Feats Cleanfall You have learned how to not land on your head. Prerequisite: +2 base Reflex save Benefit: You have a +4 bonus on Reflex saves to avoid damage when thrown and to catch ledges when falling or jumping. Great Throw You are a master at throwing techniques. Prerequisite: Improved Unarmed Strike, Dexterity 13+, Dodge, Improved Trip, Combat Reflexes. Benefit: If a creature charges you, you can throw a creature you are not grappled with that round by making a successful trip attack. You may throw creatures that charge you even if you could not normally lift them. However, if you choose to throw a crature, you are not eligible for a followup attack from Improved Trip. Whenever you throw a creature, you made add your own unarmed strike damage to the throw as bonus damage in addition to whatever falling damage that the victim takes. You may choose whether this bonus damage is lethal or non-lethal. Normal: You may only throw creatures you are grappled with. You may never throw creatures that you cannot lift. When you throw a creature they take only falling damage, and you are not eligible to add your unarmed strike damage to the throw. Size is No Obstacle You are a master at using the proper leverage. Prerequisite: Improved Unarmed Strike, Dexterity 13+, Dodge, Great Throw, Improved Trip, Combat Reflexes, BAB +9 For the purpose of throws, you are treated as being one size class larger than you are, and have a +4 circumstance bonus to effective Strength. This will reduce the distance you can be thrown, increase the distance you can throw other targets, and increase the maximum size of object you may throw. Toss Foe You can throw your enemies to great effect Prerequisite: Size Large, STR 19+ Benefit: If you throw a creature of a size class smaller than yourself, they are not eligible for a reflex save to avoid lethal damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Throwing People
Top