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Throwing sand in enemy's eyes? Effect?
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<blockquote data-quote="Wanderer20" data-source="post: 2866087" data-attributes="member: 28073"><p>there is a similar item in OA, the eggshell granade loaded with dust.</p><p></p><p> Ranged touch attack 5 ft. increment (max 5 increments), if hits Fort 10 or blinded 2 rounds.</p><p></p><p> Obviously it works only at low levels.</p><p></p><p></p><p> Another way to rule this move (from Dragon IIRC) was: provided you have dust in hand (so you already used an appropriate kind of action to get it), make a ranged touch to an adjacent enemy (so no range increment) being at maximum one size greater than yours; if you hit, enemy makes a Ref save between 10 and 15 (or maybe 10 + your Cha modifier) or he is blinded 1d4 rounds; oh and yes, to be able to make this attack you must have used a Bluff check to hide the dust.</p><p></p><p> /me has written too many variables instead of a clear answer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wanderer20, post: 2866087, member: 28073"] there is a similar item in OA, the eggshell granade loaded with dust. Ranged touch attack 5 ft. increment (max 5 increments), if hits Fort 10 or blinded 2 rounds. Obviously it works only at low levels. Another way to rule this move (from Dragon IIRC) was: provided you have dust in hand (so you already used an appropriate kind of action to get it), make a ranged touch to an adjacent enemy (so no range increment) being at maximum one size greater than yours; if you hit, enemy makes a Ref save between 10 and 15 (or maybe 10 + your Cha modifier) or he is blinded 1d4 rounds; oh and yes, to be able to make this attack you must have used a Bluff check to hide the dust. /me has written too many variables instead of a clear answer ;) [/QUOTE]
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Throwing sand in enemy's eyes? Effect?
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