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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5215085" data-attributes="member: 81104"><p>Thanks for the advice, everyone. I had pretty much thought this was something I would need to make up my own rules for.</p><p></p><p>And yes, for what I am considering, "failing" does matter. For the 80ft up grappling hook toss, it's in the middle of combat. Basically, the players can fall off a cliff 80ft down onto a ledge. Given that none of my PCs have good athletics skills, if one falls down I can imagine him trying to throw up a line for an easier climb check.</p><p></p><p>The second thing I'm considering is having an enemy grab the PCs' main light source (a floating lantern) and throw it as far away as he can...</p><p></p><p>Since I'll be using the same rules for both my PCs and their enemies, I would like to come up with something fairly balanced. 8)</p><p></p><p>Likely I'll do something like "athletics test result" x "easiness to throw multiplier"/5 = number of squares thrown.</p><p></p><p>(So, basically the running long jump formula with my invented throw modifier put in).</p><p></p><p>Then I would need to invent throw modifiers - something difficult to throw (like another PC) would likely be a 1 or a 1/2, for the grappling hook I'm thinking x3 or x4, a lantern or torch would be a x2 or x3, I think...</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5215085, member: 81104"] Thanks for the advice, everyone. I had pretty much thought this was something I would need to make up my own rules for. And yes, for what I am considering, "failing" does matter. For the 80ft up grappling hook toss, it's in the middle of combat. Basically, the players can fall off a cliff 80ft down onto a ledge. Given that none of my PCs have good athletics skills, if one falls down I can imagine him trying to throw up a line for an easier climb check. The second thing I'm considering is having an enemy grab the PCs' main light source (a floating lantern) and throw it as far away as he can... Since I'll be using the same rules for both my PCs and their enemies, I would like to come up with something fairly balanced. 8) Likely I'll do something like "athletics test result" x "easiness to throw multiplier"/5 = number of squares thrown. (So, basically the running long jump formula with my invented throw modifier put in). Then I would need to invent throw modifiers - something difficult to throw (like another PC) would likely be a 1 or a 1/2, for the grappling hook I'm thinking x3 or x4, a lantern or torch would be a x2 or x3, I think... [/QUOTE]
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