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*Pathfinder & Starfinder
Throwing vs. Archery
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<blockquote data-quote="jgsugden" data-source="post: 2402584" data-attributes="member: 2629"><p>Sorry for the hijack, folks ... we'll carry this to a different thread after this ...I was shooting from memory, but I just looked up how I actually determined the characteristics, and what those characteristics were for my game. I was off by a bit from what I used.</p><p></p><p>Using a velocity of 150 MPH, the pelota can travel roughly 1/3 of a mile if it has a 60 degree angle. This takes about 2 full rounds (12 seconds). </p><p></p><p>If this is treated as the maximum distance, the missile should travel roughly 1800 feet at maximum. If we use 20 range increments, that would be about 100 feet per increment (with some significant rounding). If we use 10 range increments, that would be about 200 feet per increment.</p><p></p><p>Thus, I decided to use 20 increments with a 100 foot increment and a base -2 penalty.</p><p></p><p>I know that this system breaks down when applied to other weapons, like arrows, which can actually travel a mile or more in the air with the proper bow. I still like it.</p><p></p><p>As a further aside, I used to own a cesta and some pelotas. I managed to send a pelota nearly 1300 feet, and I was not that strong at the time. My friends and I played 'sharpshooter' with it, aiming at barrel and larger sized targets at a range of approximately 1000 feet. We rarely hit anything ....</p></blockquote><p></p>
[QUOTE="jgsugden, post: 2402584, member: 2629"] Sorry for the hijack, folks ... we'll carry this to a different thread after this ...I was shooting from memory, but I just looked up how I actually determined the characteristics, and what those characteristics were for my game. I was off by a bit from what I used. Using a velocity of 150 MPH, the pelota can travel roughly 1/3 of a mile if it has a 60 degree angle. This takes about 2 full rounds (12 seconds). If this is treated as the maximum distance, the missile should travel roughly 1800 feet at maximum. If we use 20 range increments, that would be about 100 feet per increment (with some significant rounding). If we use 10 range increments, that would be about 200 feet per increment. Thus, I decided to use 20 increments with a 100 foot increment and a base -2 penalty. I know that this system breaks down when applied to other weapons, like arrows, which can actually travel a mile or more in the air with the proper bow. I still like it. As a further aside, I used to own a cesta and some pelotas. I managed to send a pelota nearly 1300 feet, and I was not that strong at the time. My friends and I played 'sharpshooter' with it, aiming at barrel and larger sized targets at a range of approximately 1000 feet. We rarely hit anything .... [/QUOTE]
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