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General Tabletop Discussion
*Dungeons & Dragons
Throwing Weapons is Cool! So why is it weak?
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<blockquote data-quote="Tony Vargas" data-source="post: 7002627" data-attributes="member: 996"><p>MDDs, yes, and at some point, just about every class got them. Typical, really, as far as development of the fighter class goes. Fighter gets nothin', developers come up with something to be defining for the fighter, either it sucks and fails as a defining feature or it's good enough that everyone else gets it and it's no longer a defining feature, so whether it's dumped or kept, the fighter's back to nuthin'. </p><p></p><p>We should be thankful Action Surge and CS dice have stayed in the fighter family, I suppose.</p><p></p><p>Note how neither of those are a particularly good thing. The former salvages some 'overkill' damage, in theory, but mostly just tempts you to ignore the standard best tactic under D&D hps: focus fire. The latter is a placebo. Heh. 90 seconds vs 15 minutes is /sooo/ much better than 30 seconds. Even if both are wild exaggerations. </p><p></p><p>They're also problematic in the action economy and the effect they can have on DPR. FWIW.</p><p></p><p>Xena's chackram.5e didn't let the latter stop it from doing just that. </p><p></p><p>Not horrid. Verisimilitude is pretty dilapidated and insignificant, as it is. OTOH, you could invoke verisimilitude and take away rapid-fire bows and Xbows...</p><p></p><p>Supposedly, people can throw weapons harder than they can hit with one they hold onto. Something about instinctively avoiding self-injury? Sounds plausible, not sure if it's a real thing. But, want to give a single thrown weapon/round an extra damage die, there's a realistic excuse.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7002627, member: 996"] MDDs, yes, and at some point, just about every class got them. Typical, really, as far as development of the fighter class goes. Fighter gets nothin', developers come up with something to be defining for the fighter, either it sucks and fails as a defining feature or it's good enough that everyone else gets it and it's no longer a defining feature, so whether it's dumped or kept, the fighter's back to nuthin'. We should be thankful Action Surge and CS dice have stayed in the fighter family, I suppose. Note how neither of those are a particularly good thing. The former salvages some 'overkill' damage, in theory, but mostly just tempts you to ignore the standard best tactic under D&D hps: focus fire. The latter is a placebo. Heh. 90 seconds vs 15 minutes is /sooo/ much better than 30 seconds. Even if both are wild exaggerations. They're also problematic in the action economy and the effect they can have on DPR. FWIW. Xena's chackram.5e didn't let the latter stop it from doing just that. Not horrid. Verisimilitude is pretty dilapidated and insignificant, as it is. OTOH, you could invoke verisimilitude and take away rapid-fire bows and Xbows... Supposedly, people can throw weapons harder than they can hit with one they hold onto. Something about instinctively avoiding self-injury? Sounds plausible, not sure if it's a real thing. But, want to give a single thrown weapon/round an extra damage die, there's a realistic excuse. [/QUOTE]
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Throwing Weapons is Cool! So why is it weak?
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