Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Throwing Weapons is Cool! So why is it weak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7002628" data-attributes="member: 6787650"><p>You could generalize this and say:</p><p></p><p>"Any object interaction which you have prepared in advance and practiced extensively can be performed without an object interaction cost as part of whatever the associated action is."</p><p></p><p>This would apply to:</p><p></p><p>(1) Drawing an arrow from a quiver or (grabbing a fistful of arrows to shoot sequentially like Lars Andersen does) as part of your Attack action;</p><p>(2) Drawing several daggers from your bandolier to throw as part of your your Attack action;</p><p>(3) Pulling an eye of newt out of your spell component pouch as part of your Cast A Spell (Hex) action;</p><p>(4) Pulling out your shield, stowing your bow on your back, and unsheathing your longsword as part of your Don A Shield action (so it doesn't take multiple rounds to switch from ranged to melee configuration);</p><p></p><p>It also implies that e.g. if you run out of arrows and run over to where a kobold dumped a bunch of arrows on the floor, it is <em>not</em> faster to shoot all those arrows from your bow than it would be to pick them up. Rather, because you haven't practiced shooting arrows from off the floor, you're governed by normal object interaction rules: you can shoot one of them per turn.</p><p></p><p>I find this solution fairly elegant, if I do say so myself.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7002628, member: 6787650"] You could generalize this and say: "Any object interaction which you have prepared in advance and practiced extensively can be performed without an object interaction cost as part of whatever the associated action is." This would apply to: (1) Drawing an arrow from a quiver or (grabbing a fistful of arrows to shoot sequentially like Lars Andersen does) as part of your Attack action; (2) Drawing several daggers from your bandolier to throw as part of your your Attack action; (3) Pulling an eye of newt out of your spell component pouch as part of your Cast A Spell (Hex) action; (4) Pulling out your shield, stowing your bow on your back, and unsheathing your longsword as part of your Don A Shield action (so it doesn't take multiple rounds to switch from ranged to melee configuration); It also implies that e.g. if you run out of arrows and run over to where a kobold dumped a bunch of arrows on the floor, it is [I]not[/I] faster to shoot all those arrows from your bow than it would be to pick them up. Rather, because you haven't practiced shooting arrows from off the floor, you're governed by normal object interaction rules: you can shoot one of them per turn. I find this solution fairly elegant, if I do say so myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Throwing Weapons is Cool! So why is it weak?
Top