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General Tabletop Discussion
*Dungeons & Dragons
Throwing Weapons is Cool! So why is it weak?
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<blockquote data-quote="Voi_D_ragon" data-source="post: 7003235" data-attributes="member: 6855956"><p>Ok, I'm back home, so I can start doing stuff. As for the bonus action thing: sure it would be nice, but what about people dual wielding thrown weapons? that just leaves them with a pile of dust; maybe something more along the lines of <em>whenever you make an attack action and use on thrown weapons, you may make an extra attack (per hand?), using throwing weapons</em>.</p><p>As for the enabler: I don't think many people will take a feat just so they can take another feat later; that may have been the case in 3.5 with feat trees, but as it is now with all the feats being "free standing" or at most synergizing, it seems like a big investment, especially with the limited 5-7 ASIs (and most campaigns end before you even get all of them, so... yeah). I am only looking at this from a feat perspective, since that's what you mentioned I'm sure treating thrown weapons as full fledged ranged weapons would have other consequences as well, but I don't feel like thinking about it now.</p><p></p><p>Anywho, here's a few feat Ideas:</p><p></p><p>-Master Thrower</p><p>You specialize in using thrown weapons to harass your foes, staying just out of their reach and landing hit after hit on them.</p><p>-When you take an attack action and attack only with throwing weapons, you may make an additional attack with each hand.</p><p>-Whenever you hit an enemy with a thrown weapon attack, you may freely move up to 10 ft. You may use this feature up to three times per turn./Whenever you hit an enemy with a thrown weapon attack, their movement is slowed by 10 ft until the beginning of your next turn (this could kind of be a hassle to track now that I think of it)/Whenever an enemy comes within 5 ft of you, you may freely move up to 15 ft without provoking attacks of opportunity.</p><p>-You do not suffer disadvantage on attack rolls using thrown weapons when an enemy is within 5 ft of you.</p><p></p><p>Seems like a pretty strong feat, one that most every character throwing would get almost by default... that might mean it's too strong, or that thrown weapons were realy <em>that</em> bad they needed all this.</p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 7003235, member: 6855956"] Ok, I'm back home, so I can start doing stuff. As for the bonus action thing: sure it would be nice, but what about people dual wielding thrown weapons? that just leaves them with a pile of dust; maybe something more along the lines of [I]whenever you make an attack action and use on thrown weapons, you may make an extra attack (per hand?), using throwing weapons[/I]. As for the enabler: I don't think many people will take a feat just so they can take another feat later; that may have been the case in 3.5 with feat trees, but as it is now with all the feats being "free standing" or at most synergizing, it seems like a big investment, especially with the limited 5-7 ASIs (and most campaigns end before you even get all of them, so... yeah). I am only looking at this from a feat perspective, since that's what you mentioned I'm sure treating thrown weapons as full fledged ranged weapons would have other consequences as well, but I don't feel like thinking about it now. Anywho, here's a few feat Ideas: -Master Thrower You specialize in using thrown weapons to harass your foes, staying just out of their reach and landing hit after hit on them. -When you take an attack action and attack only with throwing weapons, you may make an additional attack with each hand. -Whenever you hit an enemy with a thrown weapon attack, you may freely move up to 10 ft. You may use this feature up to three times per turn./Whenever you hit an enemy with a thrown weapon attack, their movement is slowed by 10 ft until the beginning of your next turn (this could kind of be a hassle to track now that I think of it)/Whenever an enemy comes within 5 ft of you, you may freely move up to 15 ft without provoking attacks of opportunity. -You do not suffer disadvantage on attack rolls using thrown weapons when an enemy is within 5 ft of you. Seems like a pretty strong feat, one that most every character throwing would get almost by default... that might mean it's too strong, or that thrown weapons were realy [I]that[/I] bad they needed all this. [/QUOTE]
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Throwing Weapons is Cool! So why is it weak?
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