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*Dungeons & Dragons
Throwing Weapons is Cool! So why is it weak?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7003366" data-attributes="member: 6802951"><p>No, given we're discussing tactical and mobility options, it still lets them do something that they wouldn't be able to do without the feat. Whether disengaging and giving a parting shot with your dagger, or taking a full move + dash and heaving a javelin as you close to melee. Note also that this additional bonus action attack is not an off-hand attack and so would get Str or Dex to damage, most dual-wielder's bonus attacks.</p><p></p><p>I'm actually thinking, rather than Bonus action, how about <em>Reaction</em>:</p><p><em>When you are wielding a weapon with the Thrown property, you may make one attack with it at any time as a Reaction</em>.</p><p>That allows you to get your extra attack out, but it also plays up the throwing weapon concept as being always ready. - You could attack as soon as someone closed to you, or tried to run away from you, or even just cast a spell near you.</p><p></p><p></p><p> That strikes me as offering nothing more than simply increasing DPR.</p><p></p><p> I mentioned that enabler option as being a possible subclass ability, or plain houserule as well as feat option. - Simply allowing a version of Crossbow expert and/or Sharpshooter feats to work with thrown weapons for example.</p><p></p><p> Language needs tightening up. Do these have to be ranged attacks, or could a dual-wielder use this feat for additional melee attacks? What about non-dual-wielders? If one hand is holding a rapier, or shield, or torch, what form does the additional attack with that hand take?</p><p></p><p> Does the "freely" in the various instances mean anything? if so, you need to define it. If not, you should probably remove it.</p><p>Does this movement count in addition to your normal move? Could you use this feat to move further than you normally could in a round by defining the ground as an enemy and throwing darts into it rather than Dashing?</p><p>Does the movement reduction stack? Do you see this as being possible to do with any ranged weapon attack, or only with a thrown weapon. Why?</p><p>The movement when an enemy moves within 5ft of you doesn't seem particularly thematic to thrown weapons. Indeed, it would make more sense for a ranged weapon feat given that most thrown weapons are melee weapons, and so their user doesn't really have an issue with being in melee range. </p><p>It should <em>definitely</em> also cost the user's reaction, otherwise you could do this multiple times and be impossible to engage in melee.</p><p></p><p></p><p></p><p>Seems like a pretty strong feat, one that most every character throwing would get almost by default... that might mean it's too strong, or that thrown weapons were realy <em>that</em> bad they needed all this.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Cap'n Kobold, post: 7003366, member: 6802951"] No, given we're discussing tactical and mobility options, it still lets them do something that they wouldn't be able to do without the feat. Whether disengaging and giving a parting shot with your dagger, or taking a full move + dash and heaving a javelin as you close to melee. Note also that this additional bonus action attack is not an off-hand attack and so would get Str or Dex to damage, most dual-wielder's bonus attacks. I'm actually thinking, rather than Bonus action, how about [I]Reaction[/I]: [I]When you are wielding a weapon with the Thrown property, you may make one attack with it at any time as a Reaction[/I]. That allows you to get your extra attack out, but it also plays up the throwing weapon concept as being always ready. - You could attack as soon as someone closed to you, or tried to run away from you, or even just cast a spell near you. That strikes me as offering nothing more than simply increasing DPR. I mentioned that enabler option as being a possible subclass ability, or plain houserule as well as feat option. - Simply allowing a version of Crossbow expert and/or Sharpshooter feats to work with thrown weapons for example. Language needs tightening up. Do these have to be ranged attacks, or could a dual-wielder use this feat for additional melee attacks? What about non-dual-wielders? If one hand is holding a rapier, or shield, or torch, what form does the additional attack with that hand take? Does the "freely" in the various instances mean anything? if so, you need to define it. If not, you should probably remove it. Does this movement count in addition to your normal move? Could you use this feat to move further than you normally could in a round by defining the ground as an enemy and throwing darts into it rather than Dashing? Does the movement reduction stack? Do you see this as being possible to do with any ranged weapon attack, or only with a thrown weapon. Why? The movement when an enemy moves within 5ft of you doesn't seem particularly thematic to thrown weapons. Indeed, it would make more sense for a ranged weapon feat given that most thrown weapons are melee weapons, and so their user doesn't really have an issue with being in melee range. It should [I]definitely[/I] also cost the user's reaction, otherwise you could do this multiple times and be impossible to engage in melee. Seems like a pretty strong feat, one that most every character throwing would get almost by default... that might mean it's too strong, or that thrown weapons were realy [I]that[/I] bad they needed all this.[/QUOTE] [/QUOTE]
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