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General Tabletop Discussion
*Dungeons & Dragons
Throwing Weapons is Cool! So why is it weak?
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<blockquote data-quote="Voi_D_ragon" data-source="post: 7003543" data-attributes="member: 6855956"><p>I think the extra movement should be limited to 1-3 times per turn, otherwise our fighter friend here could move some 130 per turn, provoking no OAs and without dashing. Also, should this be limited to your turn only? Because catching up to someone just to get a knife in the face and have them run away seems frustrating.</p><p>About running out of knives... Carry more knives <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />, I mean if I used encumbrance, i would allow for stripped down versions of daggers to weigh less but be less effective in combat for throwers (yeah, darts exist, but knives are just cooler)-or houserule that darts are throwing knives with no hilt and barely any handle (as throwing knives are wont to be); I can think of a lot of places to strap knives: one belt on your waist, two diagonally on your torso, one on eavh forearm, bicep, shoulder, thigh and calf, coule more behind your back; if you have a shield you can sow so e leather on it and stick some more around its edge: that's a lot of knives, considering they don't break and you can pick them all up after a fight, not to mention have spare belts in you pack and whatnot, I think you should never be able to run out in 3-10 round fights.</p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 7003543, member: 6855956"] I think the extra movement should be limited to 1-3 times per turn, otherwise our fighter friend here could move some 130 per turn, provoking no OAs and without dashing. Also, should this be limited to your turn only? Because catching up to someone just to get a knife in the face and have them run away seems frustrating. About running out of knives... Carry more knives :D, I mean if I used encumbrance, i would allow for stripped down versions of daggers to weigh less but be less effective in combat for throwers (yeah, darts exist, but knives are just cooler)-or houserule that darts are throwing knives with no hilt and barely any handle (as throwing knives are wont to be); I can think of a lot of places to strap knives: one belt on your waist, two diagonally on your torso, one on eavh forearm, bicep, shoulder, thigh and calf, coule more behind your back; if you have a shield you can sow so e leather on it and stick some more around its edge: that's a lot of knives, considering they don't break and you can pick them all up after a fight, not to mention have spare belts in you pack and whatnot, I think you should never be able to run out in 3-10 round fights. [/QUOTE]
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Throwing Weapons is Cool! So why is it weak?
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