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General Tabletop Discussion
*Dungeons & Dragons
Throwing Weapons is Cool! So why is it weak?
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<blockquote data-quote="Voi_D_ragon" data-source="post: 7003549" data-attributes="member: 6855956"><p>[MENTION][/MENTION]</p><p></p><p>Oooh. Oh. Ok, as a Bonus action <em>at any time</em>, I was thinking when you took the Attack action only. Ok, yeah, I dig it, but still not <em>as good</em> if you're dual wielding IMO.</p><p></p><p>Alright, so... The enabler as a houserule would be nice, I don't think it could really be a subclass option becuase there are DMs that don't allow feats so it would kind of useless (although a DM allowing a homebrew subclass but not feats strikes me as unlikely, there is that chance).</p><p></p><p>"When making thrown weapon attacks" was intented to mean "when using a weapon with the <em>Thrown</em> property to make ranged attacks", and additional attacks could only be ranged attacks, so no melee/thrown.</p><p></p><p>Movement bits-Either the "always ready" reaction or the movement reaction should be included, although I would prefer having the movement speed on a hit rather than the "run away" option.</p><p>"Enemy" intended as hostile creature you are currently engaged in combat with (initiative has been rolled by both).</p><p>The movement reduction I hadn't really though of much since it seems like a lot of work to track different speeds changing from round to round on enemies, but it would definetely not stack.</p><p>"Freely" simply means that it doesn't count against your normal movement.</p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 7003549, member: 6855956"] [MENTION][/MENTION] Oooh. Oh. Ok, as a Bonus action [I]at any time[/I], I was thinking when you took the Attack action only. Ok, yeah, I dig it, but still not [I]as good[/I] if you're dual wielding IMO. Alright, so... The enabler as a houserule would be nice, I don't think it could really be a subclass option becuase there are DMs that don't allow feats so it would kind of useless (although a DM allowing a homebrew subclass but not feats strikes me as unlikely, there is that chance). "When making thrown weapon attacks" was intented to mean "when using a weapon with the [I]Thrown[/I] property to make ranged attacks", and additional attacks could only be ranged attacks, so no melee/thrown. Movement bits-Either the "always ready" reaction or the movement reaction should be included, although I would prefer having the movement speed on a hit rather than the "run away" option. "Enemy" intended as hostile creature you are currently engaged in combat with (initiative has been rolled by both). The movement reduction I hadn't really though of much since it seems like a lot of work to track different speeds changing from round to round on enemies, but it would definetely not stack. "Freely" simply means that it doesn't count against your normal movement. [/QUOTE]
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Throwing Weapons is Cool! So why is it weak?
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